7#define UE_API CHAOSVEHICLESCORE_API
13 class FClusterUnionPhysicsProxy;
14 struct FModuleNetData;
20#if !(UE_BUILD_SHIPPING || UE_BUILD_TEST)
57#if !(UE_BUILD_SHIPPING || UE_BUILD_TEST)
192 float SteerAngleDegrees;
195 bool bTouchingGround;
196 mutable bool bPrevTouchingGround;
#define check(expr)
Definition AssertionMacros.h:314
#define UE_BUILD_TEST
Definition Build.h:17
#define UE_BUILD_SHIPPING
Definition Build.h:20
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
return true
Definition ExternalRpcRegistry.cpp:601
#define UE_API
Definition SColorGradingComponentViewer.h:12
Definition VehicleUtility.h:89
Definition SimulationModuleBase.h:605
Definition SimModuleTree.h:98
bool IsSimType(FName InType) const
Definition SimulationModuleBase.h:236
void SetAngularVelocity(float AngularVelocityIn)
Definition TorqueSimModule.h:80
float AngularVelocity
Definition TorqueSimModule.h:119
Definition TorqueSimModule.h:124
Definition WheelModule.h:206
FWheelSimFactory()
Definition WheelModule.h:208
Definition WheelModule.h:130
virtual UE_API bool GetDebugString(FString &StringOut) const override
Definition WheelModule.cpp:228
DEFINE_CHAOSSIMTYPENAME(FWheelSimModule)
float GetSteerAngleDegrees() const
Definition WheelModule.h:163
virtual FSimOutputData * GenerateOutputData() const override
Definition WheelModule.h:146
virtual UE_API void Simulate(float DeltaTime, const FAllInputs &Inputs, FSimModuleTree &VehicleModuleSystem) override
Definition WheelModule.cpp:25
virtual bool IsBehaviourType(eSimModuleTypeFlags InType) const override
Definition WheelModule.h:159
float GetLinearSpeed()
Definition WheelModule.h:175
virtual TSharedPtr< FModuleNetData > GenerateNetData(const int32 SimArrayIndex) const override
Definition WheelModule.h:136
virtual UE_API void Animate() override
Definition WheelModule.cpp:212
float GetEffectiveRadius() const
Definition WheelModule.h:181
FVector GetForceFromFriction() const
Definition WheelModule.h:165
void SetLinearSpeed(float LinearMetersPerSecondIn)
Definition WheelModule.h:169
virtual float GetWheelRadius() const override
Definition WheelModule.h:161
virtual const FString GetDebugName() const
Definition WheelModule.h:151
Definition SimulationModuleBase.h:299
Definition SimulationModuleBase.h:598
Definition SimulationModuleBase.h:113
FORCEINLINE const FWheelSettings & Setup() const
Definition SimulationModuleBase.h:126
Definition ModuleFactoryRegister.h:42
Definition SharedPointer.h:692
Definition SkeletalMeshComponent.h:307
EWheelAxis
Definition SimulationModuleBase.h:151
@ X
Definition SimulationModuleBase.h:152
eSimModuleTypeFlags
Definition SimulationModuleBase.h:143
@ TorqueBased
Definition SimulationModuleBase.h:146
@ Velocity
Definition SimulationModuleBase.h:147
@ false
Definition radaudio_common.h:23
Definition SimulationModuleBase.h:567
Definition TorqueSimModule.h:17
virtual UE_API void FillSimState(ISimulationModuleBase *SimModule) override
Definition TorqueSimModule.cpp:106
virtual UE_API void FillNetState(const ISimulationModuleBase *SimModule) override
Definition TorqueSimModule.cpp:115
Definition WheelModule.h:50
virtual UE_API void FillOutputState(const ISimulationModuleBase *SimModule) override
Definition WheelModule.cpp:237
float SteeringAngleDegrees
Definition WheelModule.h:66
bool bTouchingGround
Definition WheelModule.h:61
float AngularPositionDegrees
Definition WheelModule.h:65
float SlipAngle
Definition WheelModule.h:63
float ForceIntoSurface
Definition WheelModule.h:62
virtual UE_API FString ToString() override
Definition WheelModule.cpp:276
float RPM
Definition WheelModule.h:64
virtual FSimOutputData * MakeNewData() override
Definition WheelModule.h:51
static FSimOutputData * MakeNew()
Definition WheelModule.h:52
TArray< FWheelTouchChangeEvent > WheelTouchEvents
Definition WheelModule.h:68
Definition WheelModule.h:72
float AutoHandbrakeVelocityThreshold
Definition WheelModule.h:116
float SlipAngleLimit
Definition WheelModule.h:108
bool HandbrakeEnabled
Definition WheelModule.h:114
float MaxSteeringAngle
Definition WheelModule.h:118
float SlipModifier
Definition WheelModule.h:109
float FrictionMultiplier
Definition WheelModule.h:104
FVector ForceOffset
Definition WheelModule.h:125
bool ABSEnabled
Definition WheelModule.h:111
float Radius
Definition WheelModule.h:100
float MaxBrakeTorque
Definition WheelModule.h:119
float HandbrakeTorque
Definition WheelModule.h:120
bool ReverseDirection
Definition WheelModule.h:124
float MaxRotationVel
Definition WheelModule.h:122
float LateralSlipGraphMultiplier
Definition WheelModule.h:105
FGraph LateralSlipGraph
Definition WheelModule.h:107
bool SteeringEnabled
Definition WheelModule.h:113
float CorneringStiffness
Definition WheelModule.h:106
float WheelInertia
Definition WheelModule.h:102
FWheelSettings()
Definition WheelModule.h:73
float Width
Definition WheelModule.h:101
bool AutoHandbrakeEnabled
Definition WheelModule.h:115
bool TractionControlEnabled
Definition WheelModule.h:112
EWheelAxis Axis
Definition WheelModule.h:123
Definition WheelModule.h:19
FWheelSimModuleData(int NodeArrayIndex, const FString &InDebugString)
Definition WheelModule.h:21
virtual void FillSimState(ISimulationModuleBase *SimModule) override
Definition WheelModule.h:26
virtual void FillNetState(const ISimulationModuleBase *SimModule) override
Definition WheelModule.h:32
Definition WheelModule.h:41
bool bIsInContact
Definition WheelModule.h:44
FWheelTouchChangeEvent(bool IsInContact)
Definition WheelModule.h:42