33 UFUNCTION(BlueprintCallable, BlueprintCosmetic, meta=( WorldContext=
"WorldContextObject", DisplayName=
"Create Widget", BlueprintInternalUseOnly=
"true" ), Category=
"Widget")
40 UFUNCTION(BlueprintCallable, Category=
"Widget|Drag and Drop", meta=( BlueprintInternalUseOnly=
"true" ))
48 UFUNCTION(BlueprintCallable, BlueprintCosmetic, Category=
"Input", meta=(DisplayName=
"Set Input Mode UI Only"))
55 UFUNCTION(BlueprintCallable, BlueprintCosmetic, Category=
"Input", meta = (DisplayName =
"Set Input Mode Game And UI"))
63 UFUNCTION(BlueprintCallable, BlueprintCosmetic, Category=
"Input")
67 UFUNCTION(BlueprintCallable, BlueprintCosmetic, Category=
"Focus")
68 static UMG_API void SetFocusToGameViewport();
71 UFUNCTION(BlueprintCallable, Category=
"Painting")
84 UFUNCTION(BlueprintCallable, meta = (AdvancedDisplay =
"6"), Category =
"Painting")
96 UFUNCTION(BlueprintCallable, meta = (AdvancedDisplay =
"4"), Category =
"Painting")
107 UFUNCTION(BlueprintCallable, meta = (AdvancedDisplay =
"3"), Category =
"Painting")
117 UFUNCTION(BlueprintCallable, Category=
"Painting", meta=( DeprecatedFunction, DeprecationMessage =
"Use Draw Text instead", DisplayName=
"Draw String"))
127 UFUNCTION(BlueprintCallable, Category=
"Painting", meta=(DisplayName=
"Draw Text"))
134 UFUNCTION(BlueprintPure, Category=
"Widget|Event Reply")
138 UFUNCTION(BlueprintPure, Category=
"Widget|Event Reply")
142 UFUNCTION(BlueprintPure, meta=( DefaultToSelf=
"CapturingWidget" ), Category=
"Widget|Event Reply")
146 UFUNCTION(BlueprintPure, Category=
"Widget|Event Reply")
149 UFUNCTION( BlueprintPure, Category =
"Widget|Event Reply", meta = ( HidePin =
"CapturingWidget", DefaultToSelf =
"CapturingWidget" ) )
152 UFUNCTION( BlueprintPure, Category =
"Widget|Event Reply" )
156 UFUNCTION(BlueprintPure, meta= (HidePin=
"CapturingWidget", DefaultToSelf=
"CapturingWidget"), Category=
"Widget|Event Reply")
159 UFUNCTION(BlueprintPure, meta = (DeprecatedFunction, DeprecationMessage =
"Use SetUserFocus() instead"), Category =
"Widget|Event Reply")
163 UFUNCTION(BlueprintPure, meta = (HidePin = "CapturingWidget", DefaultToSelf = "CapturingWidget"), Category = "
Widget|
Event Reply")
202 UFUNCTION(BlueprintPure, BlueprintCosmetic, Category="
Widget|Drag and Drop")
208 UFUNCTION(BlueprintPure, BlueprintCosmetic, Category="
Widget|Drag and Drop")
302 UFUNCTION(BlueprintCallable, BlueprintCosmetic, Category="
Widget", meta=( WorldContext="WorldContextObject", DeterminesOutputType = "WidgetClass", DynamicOutputParam = "
FoundWidgets" ))
312 UFUNCTION(BlueprintCallable, BlueprintCosmetic, Category="
Widget", meta = (WorldContext = "WorldContextObject", DeterminesOutputType = "WidgetClass", DynamicOutputParam = "
FoundWidgets"))
315 UFUNCTION(BlueprintPure, Category="
Widget", meta = (CompactNodeTitle = "->", BlueprintAutocast))
318 UFUNCTION(BlueprintPure, Category="
Widget", meta = (CompactNodeTitle = "->", BlueprintAutocast))
321 UFUNCTION(BlueprintPure, Category="
Widget", meta = ( CompactNodeTitle = "->", BlueprintAutocast ))
324 UFUNCTION(BlueprintPure, Category="
Widget", meta = ( CompactNodeTitle = "->", BlueprintAutocast ))
327 UFUNCTION(BlueprintPure, Category="
Widget", meta = ( CompactNodeTitle = "->", BlueprintAutocast ))
333 UFUNCTION(BlueprintCallable, Category="
Widget|Safe
Zone", meta=( WorldContext="WorldContextObject" ))
349 UFUNCTION(BlueprintCallable, Category="
Widget|Hardware
Cursor", meta=( WorldContext="WorldContextObject" ))
364 static UMG_API void SetWindowTitleBarCloseButtonActive(
bool bActive);
Definition Texture2D.h:26
Definition UserWidget.h:181