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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <CharacterGroundConstraintContainer.h>
Inheritance diagram for Chaos::FCharacterGroundConstraintHandle:Public Types | |
| using | Base = TIntrusiveConstraintHandle< FCharacterGroundConstraintHandle > |
| using | FConstraintContainer = FCharacterGroundConstraintContainer |
Public Types inherited from Chaos::TIntrusiveConstraintHandle< FCharacterGroundConstraintHandle > | |
| using | FConstraint = FCharacterGroundConstraintHandle |
Public Types inherited from Chaos::FConstraintHandle | |
| using | FGeometryParticleHandle = TGeometryParticleHandle< FReal, 3 > |
Static Public Member Functions | |
| static const FConstraintHandleTypeID & | StaticType () |
Static Public Member Functions inherited from Chaos::FIntrusiveConstraintHandle | |
| static const FConstraintHandleTypeID & | StaticType () |
Static Public Member Functions inherited from Chaos::FConstraintHandle | |
| static const FConstraintHandleTypeID & | StaticType () |
| static const FConstraintHandleTypeID & | InvalidType () |
Additional Inherited Members | |
Protected Attributes inherited from Chaos::FConstraintHandle | |
| FPBDConstraintContainer * | ConstraintContainer |
| Private::FPBDIslandConstraint * | GraphEdge |
Physics thread side representation of a character ground constraint Data accessed through this class is synced from the game thread representation FCharacterGroundConstraint
| using Chaos::FCharacterGroundConstraintHandle::Base = TIntrusiveConstraintHandle<FCharacterGroundConstraintHandle> |
| using Chaos::FCharacterGroundConstraintHandle::FConstraintContainer = FCharacterGroundConstraintContainer |
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Implements Chaos::FConstraintHandle.
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Settings is only modifiable on the game thread via FCharacterGroundConstraint but Data can be modified on the physics thread and is synced with the game thread
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Implements Chaos::FConstraintHandle.
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Implements Chaos::FConstraintHandle.
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