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| | FPooledDynamicMeshVertexFactory (ERHIFeatureLevel::Type InFeatureLevel, const FPooledDynamicMeshVertexBuffer *InVertexBuffer) |
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| void | InitResource (FRHICommandListBase &RHICmdList) override |
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| void | InitPrimitiveResource (FRHICommandListBase &RHICmdList) override |
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| void | ReleasePrimitiveResource () override |
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| ENGINE_API void | InitPrimitiveResource () |
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| ENGINE_API | FLocalVertexFactory (ERHIFeatureLevel::Type InFeatureLevel, const char *InDebugName) |
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| virtual ENGINE_API | ~FLocalVertexFactory () |
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| ENGINE_API void | SetData (FRHICommandListBase &RHICmdList, const FDataType &InData) |
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| ENGINE_API void | SetData (const FDataType &InData) |
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| ENGINE_API void | Copy (const FLocalVertexFactory &Other) |
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| virtual ENGINE_API void | InitRHI (FRHICommandListBase &RHICmdList) override |
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| virtual void | ReleaseRHI () override |
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| void | SetColorOverrideStream (FRHICommandList &RHICmdList, const FVertexBuffer *ColorVertexBuffer) const |
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| void | GetColorOverrideStream (const FVertexBuffer *ColorVertexBuffer, FVertexInputStreamArray &VertexStreams) const |
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| virtual FShaderResourceViewRHIRef | GetTriangleSortingPositionSRV () const override |
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| FRHIShaderResourceView * | GetPositionsSRV () const |
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| FRHIShaderResourceView * | GetPreSkinPositionSRV () const |
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| FRHIShaderResourceView * | GetTangentsSRV () const |
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| FRHIShaderResourceView * | GetTextureCoordinatesSRV () const |
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| FRHIShaderResourceView * | GetColorComponentsSRV () const |
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| const uint32 | GetColorIndexMask () const |
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| const int | GetLightMapCoordinateIndex () const |
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| const int | GetNumTexcoords () const |
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| FRHIUniformBuffer * | GetUniformBuffer () const |
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| | FVertexFactory (ERHIFeatureLevel::Type InFeatureLevel) |
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| virtual RENDERCORE_API | ~FVertexFactory () |
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| virtual FVertexFactoryType * | GetType () const |
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| RENDERCORE_API void | GetStreams (ERHIFeatureLevel::Type InFeatureLevel, EVertexInputStreamType VertexStreamType, FVertexInputStreamArray &OutVertexStreams) const |
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| RENDERCORE_API void | OffsetInstanceStreams (uint32 InstanceOffset, EVertexInputStreamType VertexStreamType, FVertexInputStreamArray &VertexStreams) const |
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| FVertexDeclarationRHIRef & | GetDeclaration () |
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| void | SetDeclaration (FVertexDeclarationRHIRef &NewDeclaration) |
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| const FVertexDeclarationRHIRef & | GetDeclaration (EVertexInputStreamType InputStreamType) const |
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| virtual bool | SupportsPositionOnlyStream () const |
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| virtual bool | SupportsPositionAndNormalOnlyStream () const |
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| bool | SupportsNullPixelShader () const |
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| bool | SupportsTriangleSorting () const |
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| virtual bool | RendersPrimitivesAsCameraFacingSprites () const |
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| bool | NeedsDeclaration () const |
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| bool | SupportsManualVertexFetch (const FStaticFeatureLevel InFeatureLevel) const |
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| int32 | GetPrimitiveIdStreamIndex (const FStaticFeatureLevel InFeatureLevel, EVertexInputStreamType InputStreamType) const |
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| bool | SupportsGPUScene (const FStaticFeatureLevel InFeatureLevel) const |
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| RENDERCORE_API | FRenderResource () |
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| RENDERCORE_API | FRenderResource (ERHIFeatureLevel::Type InFeatureLevel) |
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| RENDERCORE_API | FRenderResource (const FRenderResource &) |
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| RENDERCORE_API | FRenderResource (FRenderResource &&) |
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| RENDERCORE_API FRenderResource & | operator= (const FRenderResource &Other) |
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| RENDERCORE_API FRenderResource & | operator= (FRenderResource &&Other) |
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| virtual RENDERCORE_API | ~FRenderResource () |
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| virtual RENDERCORE_API void | ReleaseResource () |
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| RENDERCORE_API void | UpdateRHI (FRHICommandListBase &RHICmdList) |
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| virtual FString | GetFriendlyName () const |
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| bool | IsInitialized () const |
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| int32 | GetListIndex () const |
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| EInitPhase | GetInitPhase () const |
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| void | SetOwnerName (FName InOwnerName) |
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| FName | GetOwnerName () const |
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| void | SetResourceName (FName InResourceName) |
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| FName | GetResourceName () const |
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| enum class | EInitPhase : uint8 { Pre
, Default
, MAX
} |
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| static ENGINE_API bool | ShouldCompilePermutation (const FVertexFactoryShaderPermutationParameters &Parameters) |
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| static ENGINE_API void | ModifyCompilationEnvironment (const FVertexFactoryShaderPermutationParameters &Parameters, FShaderCompilerEnvironment &OutEnvironment) |
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| static ENGINE_API void | ValidateCompiledResult (const FVertexFactoryType *Type, EShaderPlatform Platform, const FShaderParameterMap &ParameterMap, TArray< FString > &OutErrors) |
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| static ENGINE_API void | GetPSOPrecacheVertexFetchElements (EVertexInputStreamType VertexInputStreamType, FVertexDeclarationElementList &Elements) |
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| static ENGINE_API void | GetVertexElements (ERHIFeatureLevel::Type FeatureLevel, EVertexInputStreamType InputStreamType, bool bSupportsManualVertexFetch, FDataType &Data, FVertexDeclarationElementList &Elements) |
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| static void | ModifyCompilationEnvironment (const FVertexFactoryShaderPermutationParameters &Parameters, FShaderCompilerEnvironment &OutEnvironment) |
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| static void | ValidateCompiledResult (const FVertexFactoryType *Type, EShaderPlatform Platform, const FShaderParameterMap &ParameterMap, TArray< FString > &OutErrors) |
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| static void | GetPSOPrecacheVertexFetchElements (EVertexInputStreamType VertexInputStreamType, FVertexDeclarationElementList &Elements) |
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| static RENDERCORE_API void | ReleaseRHIForAllResources () |
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| static RENDERCORE_API void | InitPreRHIResources () |
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| static RENDERCORE_API void | ChangeFeatureLevel (ERHIFeatureLevel::Type NewFeatureLevel) |
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| static RENDERCORE_API FName | SetScopeName (FName Name) |
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| ERenderResourceState | ResourceState = ERenderResourceState::Default |
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| typedef TArray< FVertexStream, TInlineAllocator< 8 > > | FVertexStreamList |
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| const FDataType & | GetData () const |
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| void | SetPrimitiveIdStreamIndex (const FStaticFeatureLevel InFeatureLevel, EVertexInputStreamType InputStreamType, int32 StreamIndex) |
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| RENDERCORE_API bool | AddPrimitiveIdStreamElement (EVertexInputStreamType InputStreamType, FVertexDeclarationElementList &Elements, uint8 AttributeIndex, uint8 AttributeIndex_Mobile) |
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| FVertexElement | AccessStreamComponent (const FVertexStreamComponent &Component, uint8 AttributeIndex) |
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| RENDERCORE_API FVertexElement | AccessStreamComponent (const FVertexStreamComponent &Component, uint8 AttributeIndex, EVertexInputStreamType InputStreamType) |
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| RENDERCORE_API void | InitDeclaration (const FVertexDeclarationElementList &Elements, EVertexInputStreamType StreamType=EVertexInputStreamType::Default) |
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| void | SetFeatureLevel (const FStaticFeatureLevel InFeatureLevel) |
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| const FStaticFeatureLevel | GetFeatureLevel () const |
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| bool | HasValidFeatureLevel () const |
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| template<typename T > |
| FBufferRHIRef | CreateRHIBuffer (FRHICommandListBase &RHICmdList, T &InOutResourceObject, uint32 ResourceCount, EBufferUsageFlags InBufferUsageFlags, const TCHAR *InDebugName) |
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| void | SetInitPhase (EInitPhase InInitPhase) |
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| static ENGINE_API void | GetVertexElements (ERHIFeatureLevel::Type FeatureLevel, EVertexInputStreamType InputStreamType, bool bSupportsManualVertexFetch, FDataType &Data, FVertexDeclarationElementList &Elements, FVertexStreamList &InOutStreams, int32 &OutColorStreamIndex) |
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| template<typename VertexStreamListType > |
| static FVertexElement | AccessStreamComponent (const FVertexStreamComponent &Component, uint8 AttributeIndex, VertexStreamListType &InOutStreams) |
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| static RENDERCORE_API FRHICommandListBase & | GetImmediateCommandList () |
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| FDataType | Data |
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| TUniformBufferRef< FLocalVertexFactoryUniformShaderParameters > | UniformBuffer |
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| int32 | ColorStreamIndex |
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| bool | bGPUSkinPassThrough = false |
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| struct FLocalVertexFactory::FDebugName | DebugName |
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| FVertexStreamList | Streams |
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| bool | bNeedsDeclaration = true |
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The vertex factory type used for dynamic meshes.