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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SlateRHIFontTexture.h>
Inheritance diagram for FSlateFontTextureRHIResource:Override for font textures that saves data between Init and ReleaseRHI to ensure all characters in the font texture exist if the rendering resource has to be recreated between caching new characters
| FSlateFontTextureRHIResource::FSlateFontTextureRHIResource | ( | uint32 | InWidth, |
| uint32 | InHeight, | ||
| ESlateFontAtlasContentType | InContentType | ||
| ) |
Constructor. Initializes the texture
| InWidth | The width of the texture |
| InHeight | The height of the texture |
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inline |
Returns texture content type
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inlineoverridevirtual |
Gets the height of the resource.
Implements FSlateShaderResource.
FTextureResource interface
Reimplemented from FTexture.
Returns the height of the texture in pixels.
Reimplemented from FTexture.
FSlateShaderResource interface
Implements FSlateShaderResource.
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overridevirtual |
FRenderResource interface
Reimplemented from FRenderResource.
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overridevirtual |