#include <Texture2DStreamIn_IO_AsyncCreate.h>
◆ FTexture2DStreamIn_IO_AsyncCreate()
| FTexture2DStreamIn_IO_AsyncCreate::FTexture2DStreamIn_IO_AsyncCreate |
( |
UTexture2D * |
InTexture, |
|
|
bool |
InPrioritizedIORequest |
|
) |
| |
◆ AllocateAndLoadMips()
| void FTexture2DStreamIn_IO_AsyncCreate::AllocateAndLoadMips |
( |
const FContext & |
Context | ) |
|
|
protected |
◆ AsyncCreate()
| void FTexture2DStreamIn_IO_AsyncCreate::AsyncCreate |
( |
const FContext & |
Context | ) |
|
|
protected |
◆ Cancel()
| void FTexture2DStreamIn_IO_AsyncCreate::Cancel |
( |
const FContext & |
Context | ) |
|
|
protected |
◆ CancelIO()
| void FTexture2DStreamIn_IO_AsyncCreate::CancelIO |
( |
const FContext & |
Context | ) |
|
|
protected |
◆ Finalize()
| void FTexture2DStreamIn_IO_AsyncCreate::Finalize |
( |
const FContext & |
Context | ) |
|
|
protected |
The documentation for this class was generated from the following files: