#include <Texture2DStreamIn_IO_AsyncReallocate.h>
◆ FTexture2DStreamIn_IO_AsyncReallocate()
| FTexture2DStreamIn_IO_AsyncReallocate::FTexture2DStreamIn_IO_AsyncReallocate |
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UTexture2D * |
InTexture, |
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bool |
InPrioritizedIORequest |
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) |
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◆ AsyncReallocate()
| void FTexture2DStreamIn_IO_AsyncReallocate::AsyncReallocate |
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const FContext & |
Context | ) |
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protected |
◆ Cancel()
| void FTexture2DStreamIn_IO_AsyncReallocate::Cancel |
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const FContext & |
Context | ) |
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protected |
◆ CancelIO()
| void FTexture2DStreamIn_IO_AsyncReallocate::CancelIO |
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const FContext & |
Context | ) |
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protected |
◆ Finalize()
| void FTexture2DStreamIn_IO_AsyncReallocate::Finalize |
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const FContext & |
Context | ) |
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protected |
◆ LoadMips()
| void FTexture2DStreamIn_IO_AsyncReallocate::LoadMips |
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const FContext & |
Context | ) |
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protected |
◆ LockMips()
| void FTexture2DStreamIn_IO_AsyncReallocate::LockMips |
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const FContext & |
Context | ) |
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protected |
The documentation for this class was generated from the following files: