#include <Texture2DStreamIn_IO_Virtual.h>
◆ FTexture2DStreamIn_IO_Virtual()
| FTexture2DStreamIn_IO_Virtual::FTexture2DStreamIn_IO_Virtual |
( |
UTexture2D * |
InTexture, |
|
|
bool |
InPrioritizedIORequest |
|
) |
| |
◆ Cancel()
| void FTexture2DStreamIn_IO_Virtual::Cancel |
( |
const FContext & |
Context | ) |
|
|
protected |
◆ CancelIO()
| void FTexture2DStreamIn_IO_Virtual::CancelIO |
( |
const FContext & |
Context | ) |
|
|
protected |
◆ Finalize()
| void FTexture2DStreamIn_IO_Virtual::Finalize |
( |
const FContext & |
Context | ) |
|
|
protected |
◆ LoadMips()
| void FTexture2DStreamIn_IO_Virtual::LoadMips |
( |
const FContext & |
Context | ) |
|
|
protected |
◆ LockMips()
| void FTexture2DStreamIn_IO_Virtual::LockMips |
( |
const FContext & |
Context | ) |
|
|
protected |
◆ PostLoadMips()
| void FTexture2DStreamIn_IO_Virtual::PostLoadMips |
( |
const FContext & |
Context | ) |
|
|
protected |
The documentation for this class was generated from the following files: