UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FWaterInfoTexturePassMeshProcessor Class Reference
+ Inheritance diagram for FWaterInfoTexturePassMeshProcessor:

Public Member Functions

 FWaterInfoTexturePassMeshProcessor (const FScene *Scene, ERHIFeatureLevel::Type FeatureLevel, const FSceneView *InViewIfDynamicMeshCommand, FMeshPassDrawListContext *InDrawListContext, bool bIsMobile)
 
virtual void AddMeshBatch (const FMeshBatch &RESTRICT MeshBatch, uint64 BatchElementMask, const FPrimitiveSceneProxy *RESTRICT PrimitiveSceneProxy, int32 StaticMeshId=-1) override final
 
virtual void CollectPSOInitializers (const FSceneTexturesConfig &SceneTexturesConfig, const FMaterial &Material, const FPSOPrecacheVertexFactoryData &VertexFactoryData, const FPSOPrecacheParams &PreCacheParams, TArray< FPSOPrecacheData > &PSOInitializers) override final
 
- Public Member Functions inherited from FMeshPassProcessor
 FMeshPassProcessor (const FScene *InScene, ERHIFeatureLevel::Type InFeatureLevel, const FSceneView *InViewIfDynamicMeshCommand, FMeshPassDrawListContext *InDrawListContext)
 
RENDERER_API FMeshPassProcessor (EMeshPass::Type InMeshPassType, const FScene *InScene, ERHIFeatureLevel::Type InFeatureLevel, const FSceneView *InViewIfDynamicMeshCommand, FMeshPassDrawListContext *InDrawListContext)
 
RENDERER_API FMeshPassProcessor (const TCHAR *InMeshPassName, const FScene *InScene, ERHIFeatureLevel::Type InFeatureLevel, const FSceneView *InViewIfDynamicMeshCommand, FMeshPassDrawListContext *InDrawListContext)
 
virtual ~FMeshPassProcessor ()
 
void SetDrawListContext (FMeshPassDrawListContext *InDrawListContext)
 
template<typename PassShadersType , typename ShaderElementDataType >
void BuildMeshDrawCommands (const FMeshBatch &RESTRICT MeshBatch, uint64 BatchElementMask, const FPrimitiveSceneProxy *RESTRICT PrimitiveSceneProxy, const FMaterialRenderProxy &RESTRICT MaterialRenderProxy, const FMaterial &RESTRICT MaterialResource, const FMeshPassProcessorRenderState &RESTRICT DrawRenderState, const PassShadersType &PassShaders, ERasterizerFillMode MeshFillMode, ERasterizerCullMode MeshCullMode, FMeshDrawCommandSortKey SortKey, EMeshPassFeatures MeshPassFeatures, const ShaderElementDataType &ShaderElementData)
 
template<typename PassShadersType >
void AddGraphicsPipelineStateInitializer (const FPSOPrecacheVertexFactoryData &VertexFactoryData, const FMaterial &RESTRICT MaterialResource, const FMeshPassProcessorRenderState &RESTRICT DrawRenderState, const FGraphicsPipelineRenderTargetsInfo &RESTRICT RenderTargetsInfo, const PassShadersType &PassShaders, ERasterizerFillMode MeshFillMode, ERasterizerCullMode MeshCullMode, EPrimitiveType PrimitiveType, EMeshPassFeatures MeshPassFeatures, bool bRequired, TArray< FPSOPrecacheData > &PSOInitializers)
 
- Public Member Functions inherited from IPSOCollector
 IPSOCollector (int32 InPSOCollectorIndex)
 
virtual ~IPSOCollector ()
 
void CollectPSOInitializers (const FSceneTexturesConfig &SceneTexturesConfig, const FMaterial &Material, const FVertexFactoryType *VertexFactoryType, const FPSOPrecacheParams &PreCacheParams, TArray< FPSOPrecacheData > &PSOInitializers)
 

Additional Inherited Members

- Static Public Member Functions inherited from TConcurrentLinearObject< ObjectType, BlockAllocationTag >
static voidoperator new (size_t Size)
 
static voidoperator new (size_t Size, void *Object)
 
static voidoperator new[] (size_t Size)
 
static voidoperator new (size_t Size, std::align_val_t Align)
 
static voidoperator new[] (size_t Size, std::align_val_t Align)
 
static UE_FORCEINLINE_HINT void operator delete (void *Ptr)
 
static UE_FORCEINLINE_HINT void operator delete[] (void *Ptr)
 
- Static Public Member Functions inherited from FMeshPassProcessor
static FORCEINLINE_DEBUGGABLE ERasterizerCullMode InverseCullMode (ERasterizerCullMode CullMode)
 
static RENDERER_API FMeshDrawingPolicyOverrideSettings ComputeMeshOverrideSettings (const FPSOPrecacheParams &PrecachePSOParams)
 
static RENDERER_API FMeshDrawingPolicyOverrideSettings ComputeMeshOverrideSettings (const FMeshBatch &Mesh)
 
static RENDERER_API ERasterizerFillMode ComputeMeshFillMode (const FMaterial &InMaterialResource, const FMeshDrawingPolicyOverrideSettings &InOverrideSettings)
 
static RENDERER_API ERasterizerCullMode ComputeMeshCullMode (const FMaterial &InMaterialResource, const FMeshDrawingPolicyOverrideSettings &InOverrideSettings)
 
template<typename PassShadersType >
static void AddGraphicsPipelineStateInitializer (const FPSOPrecacheVertexFactoryData &VertexFactoryData, const FMaterial &RESTRICT MaterialResource, const FMeshPassProcessorRenderState &RESTRICT DrawRenderState, const FGraphicsPipelineRenderTargetsInfo &RESTRICT RenderTargetsInfo, const PassShadersType &PassShaders, ERasterizerFillMode MeshFillMode, ERasterizerCullMode MeshCullMode, EPrimitiveType PrimitiveType, EMeshPassFeatures MeshPassFeatures, ESubpassHint SubpassHint, uint8 SubpassIndex, bool bRequired, int32 PSOCollectorIndex, TArray< FPSOPrecacheData > &PSOInitializers)
 
- Public Attributes inherited from FMeshPassProcessor
EMeshPass::Type MeshPassType
 
const FScene *RESTRICT Scene
 
ERHIFeatureLevel::Type FeatureLevel
 
const FSceneViewViewIfDynamicMeshCommand
 
FMeshPassDrawListContextDrawListContext
 
- Public Attributes inherited from IPSOCollector
int32 PSOCollectorIndex = INDEX_NONE
 
- Protected Member Functions inherited from FMeshPassProcessor
RENDERER_API FMeshDrawCommandPrimitiveIdInfo GetDrawCommandPrimitiveId (const FPrimitiveSceneInfo *RESTRICT PrimitiveSceneInfo, const FMeshBatchElement &BatchElement) const
 
RENDERER_API bool ShouldSkipMeshDrawCommand (const FMeshBatch &RESTRICT MeshBatch, const FPrimitiveSceneProxy *RESTRICT PrimitiveSceneProxy) const
 
RENDERER_API bool PipelineVariableRateShadingEnabled () const
 
RENDERER_API bool HardwareVariableRateShadingSupportedByScene () const
 

Detailed Description

MeshPassProcessor for the "color" pass required for generating the water info texture. The associated pass draws water body meshes with an unlit material in order to write water surface depth, river velocity and possibly other data too.

Constructor & Destructor Documentation

◆ FWaterInfoTexturePassMeshProcessor()

FWaterInfoTexturePassMeshProcessor::FWaterInfoTexturePassMeshProcessor ( const FScene Scene,
ERHIFeatureLevel::Type  FeatureLevel,
const FSceneView InViewIfDynamicMeshCommand,
FMeshPassDrawListContext InDrawListContext,
bool  bIsMobile 
)

Member Function Documentation

◆ AddMeshBatch()

void FWaterInfoTexturePassMeshProcessor::AddMeshBatch ( const FMeshBatch &RESTRICT  MeshBatch,
uint64  BatchElementMask,
const FPrimitiveSceneProxy *RESTRICT  PrimitiveSceneProxy,
int32  StaticMeshId = -1 
)
finaloverridevirtual

Implements FMeshPassProcessor.

◆ CollectPSOInitializers()

void FWaterInfoTexturePassMeshProcessor::CollectPSOInitializers ( const FSceneTexturesConfig SceneTexturesConfig,
const FMaterial Material,
const FPSOPrecacheVertexFactoryData VertexFactoryData,
const FPSOPrecacheParams PreCacheParams,
TArray< FPSOPrecacheData > &  PSOInitializers 
)
finaloverridevirtual

Reimplemented from FMeshPassProcessor.


The documentation for this class was generated from the following file: