#include <AnimNode_ApplyMeshSpaceAdditive.h>
◆ FAnimNode_ApplyMeshSpaceAdditive()
| FAnimNode_ApplyMeshSpaceAdditive::FAnimNode_ApplyMeshSpaceAdditive |
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◆ CacheBones_AnyThread()
Called to cache any bones that this node needs to track (e.g. in a FBoneReference). This is usually called at startup when LOD switches occur. This can be called on any thread.
- Parameters
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| Context | Context structure providing access to relevant data |
Reimplemented from FAnimNode_Base.
◆ Evaluate_AnyThread()
| void FAnimNode_ApplyMeshSpaceAdditive::Evaluate_AnyThread |
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FPoseContext & |
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overridevirtual |
Called to evaluate local-space bones transforms according to the weights set up in Update(). You should implement either Evaluate or EvaluateComponentSpace, but not both of these. This can be called on any thread.
- Parameters
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| Output | Output structure to write pose or curve data to. Also provides access to relevant data as a context. |
Reimplemented from FAnimNode_Base.
◆ GatherDebugData()
Called to gather on-screen debug data. This is called on the game thread.
- Parameters
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| DebugData | Debug data structure used to output any relevant data |
Reimplemented from FAnimNode_Base.
◆ GetLODThreshold()
| virtual int32 FAnimNode_ApplyMeshSpaceAdditive::GetLODThreshold |
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const |
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inlineoverridevirtual |
Get the LOD level at which this node is enabled. Node is enabled if the current LOD is less than or equal to this threshold.
Reimplemented from FAnimNode_Base.
◆ Initialize_AnyThread()
Called when the node first runs. If the node is inside a state machine or cached pose branch then this can be called multiple times. This can be called on any thread.
- Parameters
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| Context | Context structure providing access to relevant data |
Reimplemented from FAnimNode_Base.
◆ Update_AnyThread()
Called to update the state of the graph relative to this node. Generally this should configure any weights (etc.) that could affect the poses that will need to be evaluated. This function is what usually executes EvaluateGraphExposedInputs. This can be called on any thread.
- Parameters
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| Context | Context structure providing access to relevant data |
Reimplemented from FAnimNode_Base.
◆ ActualAlpha
| float FAnimNode_ApplyMeshSpaceAdditive::ActualAlpha |
◆ Additive
| FPoseLink FAnimNode_ApplyMeshSpaceAdditive::Additive |
◆ Alpha
| float FAnimNode_ApplyMeshSpaceAdditive::Alpha |
The float value that controls the alpha blending when the alpha input type is set to 'Float'
◆ AlphaBoolBlend
◆ AlphaCurveName
| FName FAnimNode_ApplyMeshSpaceAdditive::AlphaCurveName |
◆ AlphaInputType
The data type used to control the alpha blending of the additive pose. Note: Changing this value will disconnect alpha input pins.
◆ AlphaScaleBias
◆ AlphaScaleBiasClamp
◆ bAlphaBoolEnabled
| uint8 FAnimNode_ApplyMeshSpaceAdditive::bAlphaBoolEnabled |
The boolean value that controls the alpha blending when the alpha input type is set to 'Bool'
◆ Base
| FPoseLink FAnimNode_ApplyMeshSpaceAdditive::Base |
◆ bRootSpaceAdditive
| uint8 FAnimNode_ApplyMeshSpaceAdditive::bRootSpaceAdditive |
◆ LODThreshold
| int32 FAnimNode_ApplyMeshSpaceAdditive::LODThreshold |
The documentation for this struct was generated from the following files: