UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FAnimNode_StateResult Struct Reference

#include <AnimNode_StateResult.h>

+ Inheritance diagram for FAnimNode_StateResult:

Public Member Functions

ENGINE_API bool SerializeFromMismatchedTag (const FPropertyTag &Tag, FStructuredArchive::FSlot Slot)
 
ENGINE_API int32 GetStateIndex () const
 
ENGINE_API const FAnimNodeFunctionRefGetStateEntryFunction () const
 
ENGINE_API const FAnimNodeFunctionRefGetStateFullyBlendedInFunction () const
 
ENGINE_API const FAnimNodeFunctionRefGetStateExitFunction () const
 
ENGINE_API const FAnimNodeFunctionRefGetStateFullyBlendedOutFunction () const
 
- Public Member Functions inherited from FAnimNode_Root
ENGINE_API FAnimNode_Root ()
 
virtual ENGINE_API void Initialize_AnyThread (const FAnimationInitializeContext &Context) override
 
virtual ENGINE_API void CacheBones_AnyThread (const FAnimationCacheBonesContext &Context) override
 
virtual ENGINE_API void Update_AnyThread (const FAnimationUpdateContext &Context) override
 
virtual ENGINE_API void Evaluate_AnyThread (FPoseContext &Output) override
 
virtual ENGINE_API void GatherDebugData (FNodeDebugData &DebugData) override
 
ENGINE_API FName GetName () const
 
ENGINE_API FName GetGroup () const
 
- Public Member Functions inherited from FAnimNode_Base
virtual ENGINE_API void EvaluateComponentSpace_AnyThread (FComponentSpacePoseContext &Output)
 
virtual bool CanUpdateInWorkerThread () const
 
virtual bool HasPreUpdate () const
 
virtual void PreUpdate (const UAnimInstance *InAnimInstance)
 
virtual bool NeedsDynamicReset () const
 
virtual ENGINE_API void ResetDynamics (ETeleportType InTeleportType)
 
virtual void PostCompile (const class USkeleton *InSkeleton)
 
virtual bool NeedsOnInitializeAnimInstance () const
 
virtual ~FAnimNode_Base ()
 
virtual void ResetDynamics ()
 
virtual bool WantsSkippedUpdates () const
 
virtual void OnUpdatesSkipped (TArrayView< const FAnimationUpdateContext * > SkippedUpdateContexts)
 
virtual void OverrideAsset (class UAnimationAsset *NewAsset)
 
ENGINE_API const FExposedValueHandlerGetEvaluateGraphExposedInputs () const
 
void SetExposedValueHandler (const FExposedValueHandler *Handler)
 
int32 GetNodeIndex () const
 
const IAnimClassInterfaceGetAnimClassInterface () const
 

Friends

struct FAnimNode_StateMachine
 
class UAnimGraphNode_StateResult
 

Additional Inherited Members

- Public Attributes inherited from FAnimNode_Root
FPoseLink Result
 
- Protected Member Functions inherited from FAnimNode_Base
template<typename DataType >
const DataType & GetData (UE::Anim::FNodeDataId InId, const UObject *InObject=nullptr) const
 
template<typename DataType >
DataType * GetInstanceDataPtr (UE::Anim::FNodeDataId InId, UObject *InObject=nullptr)
 
ENGINE_API bool IsLODEnabled (FAnimInstanceProxy *AnimInstanceProxy)
 
virtual int32 GetLODThreshold () const
 
virtual ENGINE_API void OnInitializeAnimInstance (const FAnimInstanceProxy *InProxy, const UAnimInstance *InAnimInstance)
 

Member Function Documentation

◆ GetStateEntryFunction()

const FAnimNodeFunctionRef & FAnimNode_StateResult::GetStateEntryFunction ( ) const

Gets the anim node function called on state entry, state became the current state of its state machine

◆ GetStateExitFunction()

const FAnimNodeFunctionRef & FAnimNode_StateResult::GetStateExitFunction ( ) const

Gets the anim node function called on state exit, state stopped being the current state of its state machine

◆ GetStateFullyBlendedInFunction()

const FAnimNodeFunctionRef & FAnimNode_StateResult::GetStateFullyBlendedInFunction ( ) const

Gets the anim node function called on state fully blended in

◆ GetStateFullyBlendedOutFunction()

const FAnimNodeFunctionRef & FAnimNode_StateResult::GetStateFullyBlendedOutFunction ( ) const

Gets the anim node function called on state fully blended out

◆ GetStateIndex()

int32 FAnimNode_StateResult::GetStateIndex ( ) const

◆ SerializeFromMismatchedTag()

bool FAnimNode_StateResult::SerializeFromMismatchedTag ( const FPropertyTag Tag,
FStructuredArchive::FSlot  Slot 
)

Used to upgrade old FAnimNode_Roots to FAnimNode_StateResult

Friends And Related Symbol Documentation

◆ FAnimNode_StateMachine

◆ UAnimGraphNode_StateResult

friend class UAnimGraphNode_StateResult
friend

The documentation for this struct was generated from the following files: