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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <AnimNode_StateResult.h>
Inheritance diagram for FAnimNode_StateResult:Friends | |
| struct | FAnimNode_StateMachine |
| class | UAnimGraphNode_StateResult |
Additional Inherited Members | |
Public Attributes inherited from FAnimNode_Root | |
| FPoseLink | Result |
Protected Member Functions inherited from FAnimNode_Base | |
| template<typename DataType > | |
| const DataType & | GetData (UE::Anim::FNodeDataId InId, const UObject *InObject=nullptr) const |
| template<typename DataType > | |
| DataType * | GetInstanceDataPtr (UE::Anim::FNodeDataId InId, UObject *InObject=nullptr) |
| ENGINE_API bool | IsLODEnabled (FAnimInstanceProxy *AnimInstanceProxy) |
| virtual int32 | GetLODThreshold () const |
| virtual ENGINE_API void | OnInitializeAnimInstance (const FAnimInstanceProxy *InProxy, const UAnimInstance *InAnimInstance) |
| const FAnimNodeFunctionRef & FAnimNode_StateResult::GetStateEntryFunction | ( | ) | const |
Gets the anim node function called on state entry, state became the current state of its state machine
| const FAnimNodeFunctionRef & FAnimNode_StateResult::GetStateExitFunction | ( | ) | const |
Gets the anim node function called on state exit, state stopped being the current state of its state machine
| const FAnimNodeFunctionRef & FAnimNode_StateResult::GetStateFullyBlendedInFunction | ( | ) | const |
Gets the anim node function called on state fully blended in
| const FAnimNodeFunctionRef & FAnimNode_StateResult::GetStateFullyBlendedOutFunction | ( | ) | const |
Gets the anim node function called on state fully blended out
| int32 FAnimNode_StateResult::GetStateIndex | ( | ) | const |
| bool FAnimNode_StateResult::SerializeFromMismatchedTag | ( | const FPropertyTag & | Tag, |
| FStructuredArchive::FSlot | Slot | ||
| ) |
Used to upgrade old FAnimNode_Roots to FAnimNode_StateResult
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