UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Net::FUint16NetSerializer Struct Reference
+ Inheritance diagram for UE::Net::FUint16NetSerializer:

Static Public Attributes

static const FUint16NetSerializerConfig DefaultConfig = FUint16NetSerializerConfig(uint8(16))
 
- Static Public Attributes inherited from UE::Net::Private::FIntNetSerializerBase< uint16, FUint16NetSerializerConfig >
static const uint32 Version
 

Additional Inherited Members

- Public Types inherited from UE::Net::Private::FIntNetSerializerBase< uint16, FUint16NetSerializerConfig >
using SourceType = uint16
 
using QuantizedType = std::make_unsigned_t< SourceType >
 
typedef FUint16NetSerializerConfig ConfigType
 
- Static Public Member Functions inherited from UE::Net::Private::FIntNetSerializerBase< uint16, FUint16NetSerializerConfig >
static void Serialize (FNetSerializationContext &Context, const FNetSerializeArgs &Args)
 
static void Deserialize (FNetSerializationContext &Context, const FNetDeserializeArgs &Args)
 
static void SerializeDelta (FNetSerializationContext &Context, const FNetSerializeDeltaArgs &Args)
 
static void DeserializeDelta (FNetSerializationContext &Context, const FNetDeserializeDeltaArgs &Args)
 
static void Quantize (FNetSerializationContext &Context, const FNetQuantizeArgs &Args)
 
static void Dequantize (FNetSerializationContext &Context, const FNetDequantizeArgs &Args)
 
static bool IsEqual (FNetSerializationContext &Context, const FNetIsEqualArgs &Args)
 
static bool Validate (FNetSerializationContext &Context, const FNetValidateArgs &Args)
 

Member Data Documentation

◆ DefaultConfig

const FUint16NetSerializerConfig UE::Net::FUint16NetSerializer::DefaultConfig = FUint16NetSerializerConfig(uint8(16))
inlinestatic

The documentation for this struct was generated from the following file: