UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
GeometryCollectionEngineConversion.cpp File Reference
#include "GeometryCollection/GeometryCollectionEngineConversion.h"
#include "AssetRegistry/AssetRegistryModule.h"
#include "AnimationRuntime.h"
#include "Async/ParallelFor.h"
#include "Components/SkeletalMeshComponent.h"
#include "Components/StaticMeshComponent.h"
#include "Engine/Selection.h"
#include "Engine/SkeletalMesh.h"
#include "Engine/SkinnedAssetCommon.h"
#include "Engine/StaticMesh.h"
#include "GameFramework/Actor.h"
#include "GeometryCollection/Facades/CollectionInstancedMeshFacade.h"
#include "GeometryCollection/Facades/CollectionTransformFacade.h"
#include "GeometryCollection/Facades/CollectionTransformSourceFacade.h"
#include "GeometryCollection/Facades/CollectionMeshFacade.h"
#include "GeometryCollection/Facades/CollectionTransformSelectionFacade.h"
#include "GeometryCollection/Facades/CollectionHierarchyFacade.h"
#include "GeometryCollection/Facades/CollectionBoundsFacade.h"
#include "GeometryCollection/GeometryCollection.h"
#include "GeometryCollection/GeometryCollectionActor.h"
#include "GeometryCollection/GeometryCollectionAlgo.h"
#include "GeometryCollection/GeometryCollectionComponent.h"
#include "GeometryCollection/GeometryCollectionClusteringUtility.h"
#include "GeometryCollection/GeometryCollectionEngineUtility.h"
#include "GeometryCollection/GeometryCollectionUtility.h"
#include "GeometryCollectionProxyData.h"
#include "IndexTypes.h"
#include "Logging/LogMacros.h"
#include "MaterialDomain.h"
#include "Materials/Material.h"
#include "MeshDescription.h"
#include "MeshDescriptionBuilder.h"
#include "Misc/ScopedSlowTask.h"
#include "Physics/Experimental/ChaosInterfaceUtils.h"
#include "PhysicsEngine/BodySetup.h"
#include "Rendering/SkeletalMeshRenderData.h"
#include "Rendering/SkeletalMeshModel.h"
#include "ReferenceSkeleton.h"
#include "SkeletalMeshAttributes.h"
#include "StaticMeshAttributes.h"
#include "StaticMeshOperations.h"
#include "VertexConnectedComponents.h"
#include "Util/ColorConstants.h"
#include "GeometryCollection/Facades/CollectionVertexBoneWeightsFacade.h"

Classes

struct  FUniqueVertex
 

Macros

#define LOCTEXT_NAMESPACE   "GeometryCollectionConversion"
 

Functions

 DEFINE_LOG_CATEGORY_STATIC (UGeometryCollectionConversionLogging, Log, All)
 
FORCEINLINE uint32 GetTypeHash (const FUniqueVertex &UniqueVertex)
 

Macro Definition Documentation

◆ LOCTEXT_NAMESPACE

#define LOCTEXT_NAMESPACE   "GeometryCollectionConversion"

Function Documentation

◆ DEFINE_LOG_CATEGORY_STATIC()

DEFINE_LOG_CATEGORY_STATIC ( UGeometryCollectionConversionLogging  ,
Log  ,
All   
)

◆ GetTypeHash()

FORCEINLINE uint32 GetTypeHash ( const FUniqueVertex UniqueVertex)