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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "GeometryCollection/GeometryCollection.h"#include "GeometryCollectionProxyData.h"#include "Chaos/Framework/PhysicsProxy.h"#include "GeometryCollection/ManagedArray.h"#include "GeometryCollection/GeometryCollectionCollisionStructureManager.h"#include "Chaos/CollisionFilterData.h"#include "Chaos/Framework/BufferedData.h"#include "Chaos/GeometryParticlesfwd.h"#include "Chaos/ParticleHandle.h"#include "Chaos/ParticleHandleFwd.h"#include "Chaos/PhysicsObject.h"#include "Containers/Array.h"#include "PBDRigidsSolver.h"#include "Chaos/Defines.h"Go to the source code of this file.
Classes | |
| struct | FGeometryCollectionItemIndex |
| class | FStubGeometryCollectionData |
| class | FGeometryCollectionPhysicsProxy |
| struct | FGeometryCollectionPhysicsProxy::FParticleCollisionFilterData |
| struct | FDamageCollector |
| struct | FDamageCollector::FDamageData |
| struct | FRuntimeDataCollector |
Namespaces | |
| namespace | Chaos |
Functions | |
| CHAOS_API TUniquePtr< Chaos::FTriangleMesh > | CreateTriangleMesh (const int32 FaceStart, const int32 FaceCount, const TManagedArray< bool > &Visible, const TManagedArray< FIntVector > &Indices, bool bRotateWinding=true) |
| CHAOS_API void | BuildSimulationData (Chaos::FErrorReporter &ErrorReporter, FGeometryCollection &GeometryCollection, const FSharedSimulationParameters &SharedParams) |
| CHAOS_API void BuildSimulationData | ( | Chaos::FErrorReporter & | ErrorReporter, |
| FGeometryCollection & | GeometryCollection, | ||
| const FSharedSimulationParameters & | SharedParams | ||
| ) |
| CHAOS_API TUniquePtr< Chaos::FTriangleMesh > CreateTriangleMesh | ( | const int32 | FaceStart, |
| const int32 | FaceCount, | ||
| const TManagedArray< bool > & | Visible, | ||
| const TManagedArray< FIntVector > & | Indices, | ||
| bool | bRotateWinding = true |
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| ) |