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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Kismet/KismetSystemLibrary.h"#include "AssetRegistry/ARFilter.h"#include "Blueprint/BlueprintSupport.h"#include "Blueprint/BlueprintExceptionInfo.h"#include "Engine/AssetManagerTypes.h"#include "Engine/BlueprintGeneratedClass.h"#include "HAL/FileManager.h"#include "Engine/OverlapResult.h"#include "Engine/World.h"#include "Misc/EngineVersion.h"#include "EngineLogs.h"#include "Misc/PackageName.h"#include "GameFramework/PlayerController.h"#include "Misc/RuntimeErrors.h"#include "Misc/URLRequestFilter.h"#include "TimerManager.h"#include "UObject/EnumProperty.h"#include "UObject/Package.h"#include "Components/PrimitiveComponent.h"#include "Engine/CollisionProfile.h"#include "Engine/GameViewportClient.h"#include "Kismet/GameplayStatics.h"#include "Engine/LocalPlayer.h"#include "Framework/Application/SlateApplication.h"#include "Engine/GameEngine.h"#include "Engine/Console.h"#include "DelayAction.h"#include "InterpolateComponentToAction.h"#include "Interfaces/IAdvertisingProvider.h"#include "Advertising.h"#include "Camera/CameraActor.h"#include "Camera/CameraComponent.h"#include "Engine/StreamableManager.h"#include "Net/OnlineEngineInterface.h"#include "UObject/FieldPath.h"#include "UserActivityTracking.h"#include "KismetTraceUtils.h"#include "Engine/AssetManager.h"#include "RHI.h"#include "HAL/IConsoleManager.h"#include "HAL/PlatformApplicationMisc.h"#include "UObject/FieldPathProperty.h"#include "Commandlets/Commandlet.h"#include "UObject/PropertyAccessUtil.h"#include "UObject/TextProperty.h"#include "UObject/SoftObjectPath.h"Classes | |
| struct | FLoadAssetActionBase |
Namespaces | |
| namespace | UE |
| namespace | UE::Blueprint |
| namespace | UE::Blueprint::Private |
Macros | |
| #define | LOCTEXT_NAMESPACE "UKismetSystemLibrary" |
Variables | |
| const FName | UE::Blueprint::Private::PropertyGetFailedWarning = FName("PropertyGetFailedWarning") |
| const FName | UE::Blueprint::Private::PropertySetFailedWarning = FName("PropertySetFailedWarning") |
| bool | UE::Blueprint::Private::bBlamePrintString = false |
| FAutoConsoleVariableRef | UE::Blueprint::Private::CVarBlamePrintString (TEXT("bp.BlamePrintString"), bBlamePrintString, TEXT("When true, prints the Blueprint Asset and Function that generated calls to Print String. Useful for tracking down screen message spam.")) |
| #define LOCTEXT_NAMESPACE "UKismetSystemLibrary" |
| DEFINE_FUNCTION | ( | UKismetSystemLibrary::execSetCollisionProfileNameProperty | ) |
| DEFINE_FUNCTION | ( | UKismetSystemLibrary::execSetStructurePropertyByName | ) |