![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include "RendererPrivate.h"#include "ScenePrivate.h"#include "SceneUtils.h"#include "PipelineStateCache.h"#include "ShaderParameterStruct.h"#include "PixelShaderUtils.h"#include "ReflectionEnvironment.h"#include "DistanceFieldAmbientOcclusion.h"#include "SceneTextureParameters.h"#include "IndirectLightRendering.h"#include "LumenRadianceCache.h"#include "LumenRadianceCacheInternal.h"#include "RayTracing/RaytracingOptions.h"#include "RayTracing/RayTracingLighting.h"#include "LumenHardwareRayTracingCommon.h"#include "LumenScreenProbeGather.h"Namespaces | |
| namespace | Lumen |
Functions | |
| bool | Lumen::UseHardwareRayTracedRadianceCache (const FSceneViewFamily &ViewFamily) |
Variables | |
| int32 | GRadianceCacheForceFullUpdate |
|
extern |