UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
LumenScreenProbeHardwareRayTracing.cpp File Reference

Namespaces

namespace  Lumen
 
namespace  LumenScreenProbeGather
 

Enumerations

enum class  LumenScreenProbeGather::ERayTracingPass { LumenScreenProbeGather::Default , LumenScreenProbeGather::FarField , LumenScreenProbeGather::HitLighting , LumenScreenProbeGather::MAX }
 

Functions

bool Lumen::UseHardwareRayTracedScreenProbeGather (const FSceneViewFamily &ViewFamily)
 
bool LumenScreenProbeGather::UseFarField (const FSceneViewFamily &ViewFamily)
 
void RenderHardwareRayTracingScreenProbe (FRDGBuilder &GraphBuilder, const FScene *Scene, const FSceneTextureParameters &SceneTextures, FScreenProbeParameters &ScreenProbeParameters, const FViewInfo &View, const FLumenCardTracingParameters &TracingParameters, FLumenIndirectTracingParameters &IndirectTracingParameters, const LumenRadianceCache::FRadianceCacheInterpolationParameters &RadianceCacheParameters, ERDGPassFlags ComputePassFlags)
 

Function Documentation

◆ RenderHardwareRayTracingScreenProbe()

void RenderHardwareRayTracingScreenProbe ( FRDGBuilder GraphBuilder,
const FScene Scene,
const FSceneTextureParameters SceneTextures,
FScreenProbeParameters ScreenProbeParameters,
const FViewInfo View,
const FLumenCardTracingParameters TracingParameters,
FLumenIndirectTracingParameters IndirectTracingParameters,
const LumenRadianceCache::FRadianceCacheInterpolationParameters RadianceCacheParameters,
ERDGPassFlags  ComputePassFlags 
)