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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "RendererPrivate.h"#include "ScenePrivate.h"#include "SceneUtils.h"#include "PipelineStateCache.h"#include "ShaderParameterStruct.h"#include "PixelShaderUtils.h"#include "ReflectionEnvironment.h"#include "DistanceFieldAmbientOcclusion.h"#include "SceneTextureParameters.h"#include "IndirectLightRendering.h"#include "LumenReflections.h"#include "LumenRadianceCache.h"#include "LumenScreenProbeGather.h"#include "LumenHardwareRayTracingCommon.h"Namespaces | |
| namespace | Lumen |
| namespace | LumenScreenProbeGather |
Functions | |
| bool | Lumen::UseHardwareRayTracedScreenProbeGather (const FSceneViewFamily &ViewFamily) |
| bool | LumenScreenProbeGather::UseFarField (const FSceneViewFamily &ViewFamily) |
| void | RenderHardwareRayTracingScreenProbe (FRDGBuilder &GraphBuilder, const FScene *Scene, const FSceneTextureParameters &SceneTextures, FScreenProbeParameters &ScreenProbeParameters, const FViewInfo &View, const FLumenCardTracingParameters &TracingParameters, FLumenIndirectTracingParameters &IndirectTracingParameters, const LumenRadianceCache::FRadianceCacheInterpolationParameters &RadianceCacheParameters, ERDGPassFlags ComputePassFlags) |
| void RenderHardwareRayTracingScreenProbe | ( | FRDGBuilder & | GraphBuilder, |
| const FScene * | Scene, | ||
| const FSceneTextureParameters & | SceneTextures, | ||
| FScreenProbeParameters & | ScreenProbeParameters, | ||
| const FViewInfo & | View, | ||
| const FLumenCardTracingParameters & | TracingParameters, | ||
| FLumenIndirectTracingParameters & | IndirectTracingParameters, | ||
| const LumenRadianceCache::FRadianceCacheInterpolationParameters & | RadianceCacheParameters, | ||
| ERDGPassFlags | ComputePassFlags | ||
| ) |