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| void | FNavMeshRenderingHelpers::DrawDebugBox (FPrimitiveDrawInterface *PDI, FVector const &Center, FVector const &Box, FColor const &Color) |
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| bool | FNavMeshRenderingHelpers::LineInView (const FVector &Start, const FVector &End, const FSceneView *View) |
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| bool | FNavMeshRenderingHelpers::PointInView (const FVector &Position, const FSceneView *View) |
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| bool | FNavMeshRenderingHelpers::LineInCorrectDistance (const FVector &Start, const FVector &End, const FSceneView *View, FVector::FReal CorrectDistance=-1.) |
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| FVector | FNavMeshRenderingHelpers::EvalArc (const FVector &Org, const FVector &Dir, const FVector::FReal h, const FVector::FReal u) |
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| void | FNavMeshRenderingHelpers::CacheArc (TArray< FDebugRenderSceneProxy::FDebugLine > &DebugLines, const FVector &Start, const FVector &End, const FVector::FReal Height, const uint32 Segments, const FLinearColor &Color, float LineThickness=0, float VerticalOffset=0) |
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| void | FNavMeshRenderingHelpers::CacheArrowHead (TArray< FDebugRenderSceneProxy::FDebugLine > &DebugLines, const FVector &Tip, const FVector &Origin, const FVector::FReal Size, const FLinearColor &Color, float LineThickness=0) |
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| void | FNavMeshRenderingHelpers::CacheLink (TArray< FDebugRenderSceneProxy::FDebugLine > &DebugLines, const FVector V0, const FVector V1, const FColor LinkColor, const uint8 LinkDirection, const bool bIsGenerated) |
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| void | FNavMeshRenderingHelpers::DrawWireCylinder (TArray< FDebugRenderSceneProxy::FDebugLine > &DebugLines, const FVector &Base, const FVector &X, const FVector &Y, const FVector &Z, FColor Color, FVector::FReal Radius, FVector::FReal HalfHeight, int32 NumSides, uint8 DepthPriority, float LineThickness=0) |
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| uint8 | FNavMeshRenderingHelpers::GetBit (int32 v, uint8 bit) |
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| FColor | FNavMeshRenderingHelpers::GetClusterColor (int32 Idx) |
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| FColor | FNavMeshRenderingHelpers::DarkenColor (const FColor &Base) |
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| FColor | FNavMeshRenderingHelpers::SemiDarkenColor (const FColor &Base) |
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| void | FNavMeshRenderingHelpers::AddVertex (FNavMeshSceneProxyData::FDebugMeshData &MeshData, const FVector &Pos, const FColor Color) |
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| void | FNavMeshRenderingHelpers::AddTriangleIndices (FNavMeshSceneProxyData::FDebugMeshData &MeshData, int32 V0, int32 V1, int32 V2) |
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| void | FNavMeshRenderingHelpers::AddCluster (TArray< FNavMeshSceneProxyData::FDebugMeshData > &MeshBuilders, const TArray< int32 > &MeshIndices, const TArray< FVector > &MeshVerts, const FColor Color, const FVector DrawOffset) |
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| void | FNavMeshRenderingHelpers::AddRecastGeometry (TArray< FVector > &OutVertexBuffer, TArray< uint32 > &OutIndexBuffer, const FVector::FReal *Coords, int32 NumVerts, const int32 *Faces, int32 NumFaces, const FTransform &Transform=FTransform::Identity) |
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| bool | FNavMeshRenderingHelpers::HasFlag (int32 Flags, ENavMeshDetailFlags TestFlag) |
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