UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
PBDCollisionConstraintUtil.cpp File Reference

Namespaces

namespace  Chaos
 

Functions

void Chaos::ComputeHashTable (const TArray< Chaos::FPBDCollisionConstraint > &ConstraintsArray, const FBox &BoundingBox, TMultiMap< int32, int32 > &HashTableMap, const FReal SpatialHashRadius)
 
void Chaos::ComputeHashTable (const TArray< FCollidingData > &CollisionsArray, const FBox &BoundingBox, TMultiMap< int32, int32 > &HashTableMap, const FReal SpatialHashRadius)
 
void Chaos::ComputeHashTable (const TArray< FCollidingDataExt > &CollisionsArray, const FBox &BoundingBox, TMultiMap< int32, int32 > &HashTableMap, const FReal SpatialHashRadius)
 
void Chaos::ComputeHashTable (const TArray< FVector > &ParticleArray, const FBox &BoundingBox, TMultiMap< int32, int32 > &HashTableMap, const FReal SpatialHashRadius)
 
void Chaos::ComputeHashTable (const TArray< FBreakingData > &BreakingsArray, const FBox &BoundingBox, TMultiMap< int32, int32 > &HashTableMap, const FReal SpatialHashRadius)
 
void Chaos::ComputeHashTable (const TArray< FBreakingDataExt > &BreakingsArray, const FBox &BoundingBox, TMultiMap< int32, int32 > &HashTableMap, const FReal SpatialHashRadius)