UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ParticleModules_Location.cpp File Reference
#include "Misc/MessageDialog.h"
#include "Components/SkeletalMeshComponent.h"
#include "ParticleEmitterInstances.h"
#include "ParticleEmitterInstanceOwner.h"
#include "Particles/ParticleSystemComponent.h"
#include "Distributions/DistributionFloatConstant.h"
#include "Distributions/DistributionVectorConstant.h"
#include "Distributions/DistributionVectorUniform.h"
#include "Distributions/DistributionVectorConstantCurve.h"
#include "Particles/Location/ParticleModuleLocationBase.h"
#include "Particles/Location/ParticleModuleLocation.h"
#include "Particles/Location/ParticleModuleLocationBoneSocket.h"
#include "Particles/Location/ParticleModuleLocationDirect.h"
#include "Particles/Location/ParticleModuleLocationEmitter.h"
#include "Particles/Location/ParticleModuleLocationEmitterDirect.h"
#include "Particles/Location/ParticleModuleLocationPrimitiveBase.h"
#include "Particles/Location/ParticleModuleLocationPrimitiveCylinder.h"
#include "Particles/Location/ParticleModuleLocationPrimitiveCylinder_Seeded.h"
#include "Particles/Location/ParticleModuleLocationPrimitiveSphere.h"
#include "Particles/Location/ParticleModuleLocationPrimitiveSphere_Seeded.h"
#include "Particles/Location/ParticleModuleLocationPrimitiveTriangle.h"
#include "Particles/Location/ParticleModuleLocationSkelVertSurface.h"
#include "Particles/Location/ParticleModuleLocationWorldOffset.h"
#include "Particles/Location/ParticleModuleLocationWorldOffset_Seeded.h"
#include "Particles/Location/ParticleModuleLocation_Seeded.h"
#include "Particles/ParticleEmitter.h"
#include "Particles/TypeData/ParticleModuleTypeDataGpu.h"
#include "Particles/ParticleLODLevel.h"
#include "Particles/ParticleModule.h"
#include "Particles/ParticleModuleRequired.h"
#include "Animation/SkeletalMeshActor.h"
#include "Engine/SkeletalMesh.h"
#include "Engine/SkeletalMeshSocket.h"
#include "Particles/ParticleSystem.h"
#include "Rendering/SkeletalMeshRenderData.h"
#include "Particles/TypeData/ParticleModuleTypeDataBase.h"
#include "PrimitiveDrawingUtils.h"
#include "UObject/UnrealType.h"

Functions

 DEFINE_STAT (STAT_ParticleSkelMeshSurfTime)
 

Function Documentation

◆ DEFINE_STAT()

DEFINE_STAT ( STAT_ParticleSkelMeshSurfTime  )