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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Misc/MessageDialog.h"#include "Components/SkeletalMeshComponent.h"#include "ParticleEmitterInstances.h"#include "ParticleEmitterInstanceOwner.h"#include "Particles/ParticleSystemComponent.h"#include "Distributions/DistributionFloatConstant.h"#include "Distributions/DistributionVectorConstant.h"#include "Distributions/DistributionVectorUniform.h"#include "Distributions/DistributionVectorConstantCurve.h"#include "Particles/Location/ParticleModuleLocationBase.h"#include "Particles/Location/ParticleModuleLocation.h"#include "Particles/Location/ParticleModuleLocationBoneSocket.h"#include "Particles/Location/ParticleModuleLocationDirect.h"#include "Particles/Location/ParticleModuleLocationEmitter.h"#include "Particles/Location/ParticleModuleLocationEmitterDirect.h"#include "Particles/Location/ParticleModuleLocationPrimitiveBase.h"#include "Particles/Location/ParticleModuleLocationPrimitiveCylinder.h"#include "Particles/Location/ParticleModuleLocationPrimitiveCylinder_Seeded.h"#include "Particles/Location/ParticleModuleLocationPrimitiveSphere.h"#include "Particles/Location/ParticleModuleLocationPrimitiveSphere_Seeded.h"#include "Particles/Location/ParticleModuleLocationPrimitiveTriangle.h"#include "Particles/Location/ParticleModuleLocationSkelVertSurface.h"#include "Particles/Location/ParticleModuleLocationWorldOffset.h"#include "Particles/Location/ParticleModuleLocationWorldOffset_Seeded.h"#include "Particles/Location/ParticleModuleLocation_Seeded.h"#include "Particles/ParticleEmitter.h"#include "Particles/TypeData/ParticleModuleTypeDataGpu.h"#include "Particles/ParticleLODLevel.h"#include "Particles/ParticleModule.h"#include "Particles/ParticleModuleRequired.h"#include "Animation/SkeletalMeshActor.h"#include "Engine/SkeletalMesh.h"#include "Engine/SkeletalMeshSocket.h"#include "Particles/ParticleSystem.h"#include "Rendering/SkeletalMeshRenderData.h"#include "Particles/TypeData/ParticleModuleTypeDataBase.h"#include "PrimitiveDrawingUtils.h"#include "UObject/UnrealType.h"Functions | |
| DEFINE_STAT (STAT_ParticleSkelMeshSurfTime) | |
| DEFINE_STAT | ( | STAT_ParticleSkelMeshSurfTime | ) |