UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
PhysicalAnimationComponent.cpp File Reference

Functions

bool UpdatePhysicalAnimationSettings (FName BodyName, const FPhysicalAnimationData &InPhysicalAnimationData, TArray< FPhysicalAnimationData > &DriveData, const UPhysicsAsset &PhysAsset)
 
FTransform ComputeWorldSpaceTargetTM (const USkeletalMeshComponent &SkeletalMeshComponent, const TArray< FTransform > &SpaceBases, int32 BoneIndex)
 
FTransform ComputeLocalSpaceTargetTM (const USkeletalMeshComponent &SkeletalMeshComponent, const UPhysicsAsset &PhysAsset, const TArray< FTransform > &LocalTransforms, int32 BoneIndex)
 
FTransform ComputeTargetTM (const FPhysicalAnimationData &PhysAnimData, const USkeletalMeshComponent &SkeletalMeshComponent, const UPhysicsAsset &PhysAsset, const TArray< FTransform > &LocalTransforms, const TArray< FTransform > &SpaceBases, int32 BoneIndex)
 
void SetMotorStrength (FConstraintInstance &ConstraintInstance, const FPhysicalAnimationData &PhysAnimData, float StrengthMultiplier)
 

Function Documentation

◆ ComputeLocalSpaceTargetTM()

FTransform ComputeLocalSpaceTargetTM ( const USkeletalMeshComponent &  SkeletalMeshComponent,
const UPhysicsAsset PhysAsset,
const TArray< FTransform > &  LocalTransforms,
int32  BoneIndex 
)

◆ ComputeTargetTM()

FTransform ComputeTargetTM ( const FPhysicalAnimationData PhysAnimData,
const USkeletalMeshComponent &  SkeletalMeshComponent,
const UPhysicsAsset PhysAsset,
const TArray< FTransform > &  LocalTransforms,
const TArray< FTransform > &  SpaceBases,
int32  BoneIndex 
)

◆ ComputeWorldSpaceTargetTM()

FTransform ComputeWorldSpaceTargetTM ( const USkeletalMeshComponent &  SkeletalMeshComponent,
const TArray< FTransform > &  SpaceBases,
int32  BoneIndex 
)

◆ SetMotorStrength()

void SetMotorStrength ( FConstraintInstance ConstraintInstance,
const FPhysicalAnimationData PhysAnimData,
float  StrengthMultiplier 
)

◆ UpdatePhysicalAnimationSettings()

bool UpdatePhysicalAnimationSettings ( FName  BodyName,
const FPhysicalAnimationData InPhysicalAnimationData,
TArray< FPhysicalAnimationData > &  DriveData,
const UPhysicsAsset PhysAsset 
)