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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "PostProcess/PostProcessLocalExposure.h"#include "PostProcess/PostProcessEyeAdaptation.h"#include "PostProcess/PostProcessWeightedSampleSum.h"#include "PostProcess/PostProcessDownsample.h"#include "Curves/CurveFloat.h"#include "SceneRendering.h"#include "ShaderCompilerCore.h"#include "DataDrivenShaderPlatformInfo.h"| void AddApplyLocalExposurePass | ( | FRDGBuilder & | GraphBuilder, |
| const FViewInfo & | View, | ||
| const FEyeAdaptationParameters & | EyeAdaptationParameters, | ||
| FRDGBufferRef | EyeAdaptationBuffer, | ||
| const FLocalExposureParameters & | LocalExposureParamaters, | ||
| FRDGTextureRef | LocalExposureTexture, | ||
| FRDGTextureRef | BlurredLogLuminanceTexture, | ||
| FScreenPassTextureSlice | Input, | ||
| FScreenPassTextureSlice | Output, | ||
| ERDGPassFlags | PassFlags | ||
| ) |
| FRDGTextureRef AddLocalExposureBlurredLogLuminancePass | ( | FRDGBuilder & | GraphBuilder, |
| const FViewInfo & | View, | ||
| const FEyeAdaptationParameters & | EyeAdaptationParameters, | ||
| FScreenPassTextureSlice | InputTexture | ||
| ) |
| FExposureFusionData AddLocalExposureFusionPass | ( | FRDGBuilder & | GraphBuilder, |
| const FViewInfo & | View, | ||
| const FEyeAdaptationParameters & | EyeAdaptationParameters, | ||
| FRDGBufferRef | EyeAdaptationBuffer, | ||
| const FLocalExposureParameters & | LocalExposureParamaters, | ||
| FScreenPassTextureSlice | Input | ||
| ) |
| FLocalExposureParameters GetLocalExposureParameters | ( | const FViewInfo & | View, |
| FIntPoint | ViewRectSize, | ||
| const FEyeAdaptationParameters & | EyeAdaptationParameters | ||
| ) |