UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
void AddApplyLocalExposurePass(FRDGBuilder &GraphBuilder, const FViewInfo &View, const FEyeAdaptationParameters &EyeAdaptationParameters, FRDGBufferRef EyeAdaptationBuffer, const FLocalExposureParameters &LocalExposureParamaters, FRDGTextureRef LocalExposureTexture, FRDGTextureRef BlurredLogLuminanceTexture, FScreenPassTextureSlice Input, FScreenPassTextureSlice Output, ERDGPassFlags PassFlags)
Definition PostProcessLocalExposure.cpp:324
FRDGTextureRef AddLocalExposureBlurredLogLuminancePass(FRDGBuilder &GraphBuilder, const FViewInfo &View, const FEyeAdaptationParameters &EyeAdaptationParameters, FScreenPassTextureSlice InputTexture)
Definition PostProcessLocalExposure.cpp:268
FLocalExposureParameters GetLocalExposureParameters(const FViewInfo &View, FIntPoint ViewRectSize, const FEyeAdaptationParameters &EyeAdaptationParameters)
Definition PostProcessLocalExposure.cpp:208
FExposureFusionData AddLocalExposureFusionPass(FRDGBuilder &GraphBuilder, const FViewInfo &View, const FEyeAdaptationParameters &EyeAdaptationParameters, FRDGBufferRef EyeAdaptationBuffer, const FLocalExposureParameters &LocalExposureParamaters, FScreenPassTextureSlice Input)
Definition PostProcessLocalExposure.cpp:377
Definition RenderGraphResources.h:571
Definition ScreenPass.h:65
Definition ScreenPass.h:41