Go to the source code of this file.
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| FLocalExposureParameters | GetLocalExposureParameters (const FViewInfo &View, FIntPoint ViewRectSize, const FEyeAdaptationParameters &EyeAdaptationParameters) |
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| FRDGTextureRef | AddLocalExposureBlurredLogLuminancePass (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FEyeAdaptationParameters &EyeAdaptationParameters, FScreenPassTextureSlice InputTexture) |
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| void | AddApplyLocalExposurePass (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FEyeAdaptationParameters &EyeAdaptationParameters, FRDGBufferRef EyeAdaptationBuffer, const FLocalExposureParameters &LocalExposureParamaters, FRDGTextureRef LocalExposureTexture, FRDGTextureRef BlurredLogLuminanceTexture, FScreenPassTextureSlice Input, FScreenPassTextureSlice Output, ERDGPassFlags PassFlags) |
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| FExposureFusionData | AddLocalExposureFusionPass (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FEyeAdaptationParameters &EyeAdaptationParameters, FRDGBufferRef EyeAdaptationBuffer, const FLocalExposureParameters &LocalExposureParamaters, FScreenPassTextureSlice Input) |
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◆ AddApplyLocalExposurePass()
◆ AddLocalExposureBlurredLogLuminancePass()
◆ AddLocalExposureFusionPass()
◆ GetLocalExposureParameters()