UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
PostProcessSelectionOutline.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#if WITH_EDITOR
6
7#include "ScreenPass.h"
10
12namespace Nanite
13{
14 struct FRasterResults;
15}
16
18{
19 // [Optional] Render to the specified output. If invalid, a new texture is created and returned.
20 FScreenPassRenderTarget OverrideOutput;
21
22 // [Required] The scene color to composite with selection outlines.
24
25 // [Required] The scene depth to composite with selection outlines.
27
28 // [Required] Used when scene textures are required by the material.
30
31 // [Optional] Lens distortion applied on the scene color.
32 FLensDistortionLUT LensDistortionLUT;
33};
34
36 FRDGBuilder& GraphBuilder,
37 const FViewInfo& View,
38 FSceneUniformBuffer &SceneUniformBuffer,
39 const FSelectionOutlineInputs& Inputs,
42
43#endif
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition RenderGraphBuilder.h:49
Definition RenderGraphResources.h:571
Definition SceneUniformBuffer.h:137
Definition SceneRendering.h:1132
Definition SkinnedMeshComponent.h:50
Definition LensDistortion.h:8
Definition ScreenPass.h:83
Definition ScreenPass.h:41
Definition NaniteCullRaster.h:86