![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include "PostProcess/PostProcessWeightedSampleSum.h"#include "PixelShaderUtils.h"#include "DataDrivenShaderPlatformInfo.h"#include "SceneRendering.h"Functions | |
| FScreenPassTexture | AddGaussianBlurPass (FRDGBuilder &GraphBuilder, const FViewInfo &View, const TCHAR *Name, FScreenPassTextureViewport OutputViewport, FScreenPassTextureSlice Filter, FScreenPassTexture Additive, TArrayView< const FVector2f > SampleOffsets, TArrayView< const FLinearColor > SampleWeights, bool UseMirrorAddressMode) |
| namespace | |
| FScreenPassTexture | AddGaussianBlurPass (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FGaussianBlurInputs &Inputs) |
| #define MAX_FILTER_COMPILE_TIME_SAMPLES 32 |
| #define MAX_FILTER_COMPILE_TIME_SAMPLES_ES3_1 7 |
| #define MAX_FILTER_COMPILE_TIME_SAMPLES_IOS 15 |
| #define MAX_FILTER_SAMPLES 128 |
| #define MAX_PACKED_SAMPLES_OFFSET ((MAX_FILTER_SAMPLES + 1) / 2) |
| FScreenPassTexture AddGaussianBlurPass | ( | FRDGBuilder & | GraphBuilder, |
| const FViewInfo & | View, | ||
| const FGaussianBlurInputs & | Inputs | ||
| ) |
| FScreenPassTexture AddGaussianBlurPass | ( | FRDGBuilder & | GraphBuilder, |
| const FViewInfo & | View, | ||
| const TCHAR * | Name, | ||
| FScreenPassTextureViewport | OutputViewport, | ||
| FScreenPassTextureSlice | Filter, | ||
| FScreenPassTexture | Additive, | ||
| TArrayView< const FVector2f > | SampleOffsets, | ||
| TArrayView< const FLinearColor > | SampleWeights, | ||
| bool | UseMirrorAddressMode | ||
| ) |
namespace