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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Substrate.h"#include "DataDrivenShaderPlatformInfo.h"#include "HAL/IConsoleManager.h"#include "PixelShaderUtils.h"#include "SceneView.h"#include "ScenePrivate.h"#include "SceneRendering.h"#include "RendererInterface.h"#include "UniformBuffer.h"#include "SceneTextureParameters.h"#include "ScreenPass.h"#include "ShaderCompiler.h"Classes | |
| class | Substrate::FOpaqueRoughRefractionPS |
Namespaces | |
| namespace | Substrate |
Macros | |
| #define | SUBSTRATE_ROUGH_REFRACTION_RND 0 |
Functions | |
| Substrate::IMPLEMENT_GLOBAL_SHADER (FOpaqueRoughRefractionPS, "/Engine/Private/Substrate/SubstrateRoughRefraction.usf", "OpaqueRoughRefractionPS", SF_Pixel) | |
| void | Substrate::AddSubstrateOpaqueRoughRefractionPasses (FRDGBuilder &GraphBuilder, FSceneTextures &SceneTextures, TArrayView< const FViewInfo > Views) |
| bool | Substrate::ShouldRenderSubstrateRoughRefractionRnD () |
| void | Substrate::SubstrateRoughRefractionRnD (FRDGBuilder &GraphBuilder, const FViewInfo &View, FScreenPassTexture &ScreenPassSceneColor) |
| #define SUBSTRATE_ROUGH_REFRACTION_RND 0 |