UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
VirtualTextureFeedbackResource.cpp File Reference

Classes

class  FVirtualTextureFeedbackBufferResource
 

Namespaces

namespace  VirtualTexture
 

Functions

 DECLARE_GPU_STAT (VirtualTextureUpdate)
 
RENDERER_API void VirtualTexture::GetFeedbackShaderParams (int32 InFrameIndex, int32 InVirtualTextureFeedbackTileSize, FFeedbackShaderParams &OutParams)
 
RENDERER_API void VirtualTexture::GetFeedbackShaderParams (FFeedbackShaderParams &OutParams)
 
RENDERER_API void VirtualTexture::UpdateViewUniformShaderParameters (FFeedbackShaderParams const &InParams, FViewUniformShaderParameters &ViewUniformShaderParameters)
 
RENDERER_API void VirtualTexture::BeginFeedback (FRDGBuilder &GraphBuilder, uint32 InBufferSize=0, ERHIFeatureLevel::Type InFeatureLevel=GMaxRHIFeatureLevel)
 
RENDERER_API void VirtualTexture::BeginFeedback (FRDGBuilder &GraphBuilder, FIntPoint InViewportSize, uint32 InVirtualTextureFeedbackTileSize, bool bInExtendFeedbackForDebug, ERHIFeatureLevel::Type InFeatureLevel)
 
RENDERER_API void VirtualTexture::EndFeedback (FRDGBuilder &GraphBuilder)
 
FRDGBufferVirtualTexture::ResolveExtendedDebugBuffer (FRDGBuilder &GraphBuilder)
 

Variables

int32 GVirtualTextureFeedbackDefaultBufferSize = 4 * 1024
 
int32 GVirtualTextureFeedbackOverdrawFactor = 2
 
int32 GVirtualTextureFeedbackCompactionFactor = 16
 

Function Documentation

◆ DECLARE_GPU_STAT()

DECLARE_GPU_STAT ( VirtualTextureUpdate  )

Variable Documentation

◆ GVirtualTextureFeedbackCompactionFactor

int32 GVirtualTextureFeedbackCompactionFactor = 16

◆ GVirtualTextureFeedbackDefaultBufferSize

int32 GVirtualTextureFeedbackDefaultBufferSize = 4 * 1024

◆ GVirtualTextureFeedbackOverdrawFactor

int32 GVirtualTextureFeedbackOverdrawFactor = 2