![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <MediaShaders.h>
Inheritance diagram for FARGB16BigConvertPS:Pixel shader to convert ARGB16, big endian to RGB
This shader expects a single texture in PF_R16G16B16A16_UINT format.
|
inline |
|
inline |
| void FARGB16BigConvertPS::SetParameters | ( | FRHIBatchedShaderParameters & | BatchedParameters, |
| FShaderResourceViewRHIRef | SRV, | ||
| const FIntPoint & | OutputDimensions, | ||
| UE::Color::EEncoding | Encoding, | ||
| const FMatrix44f & | CSTransform, | ||
| MediaShaders::EToneMapMethod | ToneMapMethod = MediaShaders::EToneMapMethod::None |
||
| ) |