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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MediaShaders.h>
Inheritance diagram for FAYUVConvertPS:Pixel shader to convert an AYUV texture to RGBA.
This shader expects a single texture consisting of a N x M array of pixels in AYUV format. Each pixel is encoded as four consecutive unsigned chars with the following layout: [V0 U0 Y0 A0][V1 U1 Y1 A1]..
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inline |
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inline |
| void FAYUVConvertPS::SetParameters | ( | FRHIBatchedShaderParameters & | BatchedParameters, |
| TRefCountPtr< FRHITexture > | AYUVTexture, | ||
| const FMatrix & | ColorTransform, | ||
| const FVector & | YUVOffset, | ||
| bool | SrgbToLinear | ||
| ) |