UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMicropolyRasterizeWG Class Reference
+ Inheritance diagram for FMicropolyRasterizeWG:

Public Member Functions

 DECLARE_SHADER_TYPE (FMicropolyRasterizeWG, Material)
 
 FMicropolyRasterizeWG ()=default
 
 FMicropolyRasterizeWG (const ShaderMetaType::CompiledShaderInitializerType &Initializer)
 
- Public Member Functions inherited from FNaniteMaterialShader
 FNaniteMaterialShader ()=default
 
 FNaniteMaterialShader (const ShaderMetaType::CompiledShaderInitializerType &Initializer)
 
- Public Member Functions inherited from FMaterialShader
RENDERER_API FMaterialShader ()
 
RENDERER_API FMaterialShader (const FMaterialShaderType::CompiledShaderInitializerType &Initializer)
 
RENDERER_API FRHIUniformBufferGetParameterCollectionBuffer (const FGuid &Id, const FSceneInterface *SceneInterface) const
 
RENDERER_API void SetViewParameters (FRHIBatchedShaderParameters &BatchedParameters, const FSceneView &View, const TUniformBufferRef< FViewUniformShaderParameters > &ViewUniformBuffer)
 
template<typename ShaderRHIParamRef , typename TRHICommandList >
void SetViewParameters (TRHICommandList &RHICmdList, const ShaderRHIParamRef ShaderRHI, const FSceneView &View, const TUniformBufferRef< FViewUniformShaderParameters > &ViewUniformBuffer)
 
RENDERER_API void SetParameters (FRHIBatchedShaderParameters &BatchedParameters, const FMaterialRenderProxy *MaterialRenderProxy, const FMaterial &Material, const FSceneView &View)
 
RENDERER_API void SetParameters (FRHIBatchedShaderParameters &BatchedParameters, const FMaterialRenderProxy *MaterialRenderProxy, const FMaterial &Material, const FSceneInterface *Scene)
 
template<typename TRHIShader , typename TRHICommandList >
void SetParameters (TRHICommandList &RHICmdList, TRHIShader *ShaderRHI, const FMaterialRenderProxy *MaterialRenderProxy, const FMaterial &Material, const FSceneView &View)
 
RENDERER_API void GetShaderBindings (const FSceneInterface *Scene, ERHIFeatureLevel::Type FeatureLevel, const FMaterialRenderProxy &MaterialRenderProxy, const FMaterial &Material, FMeshDrawSingleShaderBindings &ShaderBindings) const
 
- Public Member Functions inherited from FShader
RENDERCORE_API FShader ()
 
RENDERCORE_API FShader (const CompiledShaderInitializerType &Initializer)
 
RENDERCORE_API ~FShader ()
 
RENDERCORE_API const FSHAHashGetHash () const
 
RENDERCORE_API const FSHAHashGetVertexFactoryHash () const
 
RENDERCORE_API const FSHAHashGetOutputHash () const
 
uint32 GetSortKey () const
 
RENDERCORE_API void Finalize (const FShaderMapResourceCode *Code)
 
FShaderTypeGetType (const FShaderMapPointerTable &InPointerTable) const
 
FShaderTypeGetType (const FPointerTableBase *InPointerTable) const
 
FVertexFactoryTypeGetVertexFactoryType (const FShaderMapPointerTable &InPointerTable) const
 
FVertexFactoryTypeGetVertexFactoryType (const FPointerTableBase *InPointerTable) const
 
FShaderTypeGetTypeUnfrozen () const
 
int32 GetResourceIndex () const
 
EShaderPlatform GetShaderPlatform () const
 
EShaderFrequency GetFrequency () const
 
const FShaderTarget GetTarget () const
 
bool IsFrozen () const
 
uint32 GetNumInstructions () const
 
uint32 GetNumTextureSamplers () const
 
uint32 GetCodeSize () const
 
void SetNumInstructions (uint32 Value)
 
template<typename UniformBufferStructType >
const TShaderUniformBufferParameter< UniformBufferStructType > & GetUniformBufferParameter () const
 
const FShaderUniformBufferParameterGetUniformBufferParameter (const FShaderParametersMetadata *SearchStruct) const
 
const FShaderUniformBufferParameterGetUniformBufferParameter (const FHashedName SearchName) const
 
RENDERCORE_API const FShaderParametersMetadataFindAutomaticallyBoundUniformBufferStruct (int32 BaseIndex) const
 
RENDERCORE_API void DumpDebugInfo (const FShaderMapPointerTable &InPtrTable)
 
 LAYOUT_FIELD (FShaderParameterBindings, Bindings)
 
 LAYOUT_FIELD (FShaderParameterMapInfo, ParameterMapInfo)
 

Static Public Member Functions

static bool ShouldCompilePermutation (const FMaterialShaderPermutationParameters &Parameters)
 
static void ModifyCompilationEnvironment (const FMaterialShaderPermutationParameters &Parameters, FShaderCompilerEnvironment &OutEnvironment)
 
- Static Public Member Functions inherited from FNaniteMaterialShader
static bool IsVertexProgrammable (const FMaterialShaderParameters &MaterialParameters, bool bHWRasterShader)
 
static bool IsVertexProgrammable (uint32 MaterialBitFlags)
 
static bool IsPixelProgrammable (const FMaterialShaderParameters &MaterialParameters)
 
static bool IsPixelProgrammable (uint32 MaterialBitFlags)
 
static bool ShouldCompileProgrammablePermutation (const FMaterialShaderParameters &MaterialParameters, bool bPermutationVertexProgrammable, bool bPermutationPixelProgrammable, bool bHWRasterShader)
 
static bool ShouldCompilePixelPermutation (const FMaterialShaderPermutationParameters &Parameters)
 
static bool ShouldCompileVertexPermutation (const FMaterialShaderPermutationParameters &Parameters)
 
static bool ShouldCompileComputePermutation (const FMaterialShaderPermutationParameters &Parameters)
 
static void ModifyCompilationEnvironment (const FMaterialShaderPermutationParameters &Parameters, FShaderCompilerEnvironment &OutEnvironment)
 
- Static Public Member Functions inherited from FShader
static void ModifyCompilationEnvironment (const FShaderPermutationParameters &, FShaderCompilerEnvironment &)
 
static const FShaderBindingLayoutGetShaderBindingLayout (const FShaderPermutationParameters &)
 
static bool ShouldCompilePermutation (const FShaderPermutationParameters &)
 
static EShaderPermutationPrecacheRequest ShouldPrecachePermutation (const FShaderPermutationParameters &Parameters)
 
static bool ValidateCompiledResult (EShaderPlatform InPlatform, const FShaderParameterMap &InParameterMap, TArray< FString > &OutError)
 
static EShaderCompileJobPriority GetOverrideJobPriority ()
 
static ERayTracingPayloadType GetRayTracingPayloadType (const int32 PermutationId)
 
static const FShaderParametersMetadataGetRootParametersMetadata ()
 

Additional Inherited Members

- Public Types inherited from FMaterialShader
using FPermutationParameters = FMaterialShaderPermutationParameters
 
using ShaderMetaType = FMaterialShaderType
 
- Public Types inherited from FShader
using FPermutationDomain = FShaderPermutationNone
 
using FPermutationParameters = FShaderPermutationParameters
 
using CompiledShaderInitializerType = FShaderCompiledShaderInitializerType
 
using ShaderMetaType = FShaderType
 
using ShaderStatKeyType = FMemoryImageName
 
using FShaderStatisticMap = TMemoryImageMap< ShaderStatKeyType, FShaderStatVariant >
 
- Static Public Attributes inherited from FMaterialShader
static RENDERER_API FName UniformBufferLayoutName
 
- Protected Member Functions inherited from FMaterialShader
 LAYOUT_FIELD_EDITORONLY (FDebugUniformExpressionSet, DebugUniformExpressionSet)
 
 LAYOUT_FIELD_EDITORONLY (FRHIUniformBufferLayoutInitializer, DebugUniformExpressionUBLayout)
 
 LAYOUT_FIELD_EDITORONLY (FMemoryImageString, DebugDescription)
 
- Protected Member Functions inherited from FShader
 LAYOUT_FIELD (TMemoryImageArray< FHashedName >, UniformBufferParameterStructs)
 
 LAYOUT_FIELD (TMemoryImageArray< FShaderUniformBufferParameter >, UniformBufferParameters)
 
 LAYOUT_FIELD_EDITORONLY (FSHAHash, OutputHash)
 
 LAYOUT_FIELD_EDITORONLY (FSHAHash, VFSourceHash)
 
 LAYOUT_FIELD_EDITORONLY (FSHAHash, SourceHash)
 

Constructor & Destructor Documentation

◆ FMicropolyRasterizeWG() [1/2]

FMicropolyRasterizeWG::FMicropolyRasterizeWG ( )
default

◆ FMicropolyRasterizeWG() [2/2]

FMicropolyRasterizeWG::FMicropolyRasterizeWG ( const ShaderMetaType::CompiledShaderInitializerType Initializer)
inline

Member Function Documentation

◆ DECLARE_SHADER_TYPE()

FMicropolyRasterizeWG::DECLARE_SHADER_TYPE ( FMicropolyRasterizeWG  ,
Material   
)

◆ ModifyCompilationEnvironment()

static void FMicropolyRasterizeWG::ModifyCompilationEnvironment ( const FMaterialShaderPermutationParameters Parameters,
FShaderCompilerEnvironment OutEnvironment 
)
inlinestatic

◆ ShouldCompilePermutation()

static bool FMicropolyRasterizeWG::ShouldCompilePermutation ( const FMaterialShaderPermutationParameters Parameters)
inlinestatic

The documentation for this class was generated from the following file: