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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MediaShaders.h>
Inheritance diagram for FNV21ConvertPS:Pixel shader to convert a NV21 frame to RGBA.
This shader expects an NV21 frame packed into a single texture in PF_G8 format.
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inline |
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inline |
| void FNV21ConvertPS::SetParameters | ( | FRHIBatchedShaderParameters & | BatchedParameters, |
| TRefCountPtr< FRHITexture > | NV21Texture, | ||
| const FIntPoint & | OutputDimensions, | ||
| const FMatrix & | ColorTransform, | ||
| const FVector & | YUVOffset, | ||
| bool | SrgbToLinear | ||
| ) |