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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MediaShaders.h>
Inheritance diagram for FRGB8toY8ConvertPS:Pixel shader to convert RGB 8 bits to Y 8 bits
This shader expects a single texture in PF_B8G8R8A8 format.
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inline |
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inline |
| void FRGB8toY8ConvertPS::SetParameters | ( | FRHIBatchedShaderParameters & | BatchedParameters, |
| TRefCountPtr< FRHITexture > | RGBATexture, | ||
| const FVector4f & | ColorTransform, | ||
| bool | LinearToSrgb | ||
| ) |