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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MediaShaders.h>
Inheritance diagram for FRGBConvertPS:Pixel shader to convert an RGB texture.
This shader expects an RGB or RGBA frame packed into a single texture in PF_B8G8R8A8, PF_A2B10G10R10 or PF_FloatRGB format.
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inline |
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inline |
| void FRGBConvertPS::SetParameters | ( | FRHIBatchedShaderParameters & | BatchedParameters, |
| TRefCountPtr< FRHITexture > | RGBTexture, | ||
| const FIntPoint & | OutputDimensions, | ||
| UE::Color::EEncoding | Encoding, | ||
| const FMatrix44f & | CSTransform, | ||
| MediaShaders::EToneMapMethod | ToneMapMethod = MediaShaders::EToneMapMethod::None |
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