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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SimpleElementShaders.h>
Inheritance diagram for FSimpleElementHitProxyPS:Additional Inherited Members | |
Public Types inherited from FGlobalShader | |
| using | ShaderMetaType = FGlobalShaderType |
| using | FPermutationParameters = FGlobalShaderPermutationParameters |
Public Types inherited from FShader | |
| using | FPermutationDomain = FShaderPermutationNone |
| using | FPermutationParameters = FShaderPermutationParameters |
| using | CompiledShaderInitializerType = FShaderCompiledShaderInitializerType |
| using | ShaderMetaType = FShaderType |
| using | ShaderStatKeyType = FMemoryImageName |
| using | FShaderStatisticMap = TMemoryImageMap< ShaderStatKeyType, FShaderStatVariant > |
Protected Member Functions inherited from FShader | |
| LAYOUT_FIELD (TMemoryImageArray< FHashedName >, UniformBufferParameterStructs) | |
| LAYOUT_FIELD (TMemoryImageArray< FShaderUniformBufferParameter >, UniformBufferParameters) | |
| LAYOUT_FIELD_EDITORONLY (FSHAHash, OutputHash) | |
| LAYOUT_FIELD_EDITORONLY (FSHAHash, VFSourceHash) | |
| LAYOUT_FIELD_EDITORONLY (FSHAHash, SourceHash) | |
A pixel shader for rendering a texture on a simple element.
| FSimpleElementHitProxyPS::FSimpleElementHitProxyPS | ( | const ShaderMetaType::CompiledShaderInitializerType & | Initializer | ) |
Serialize constant paramaters for this shader
| Ar | - archive to serialize to |
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inline |
| void FSimpleElementHitProxyPS::SetParameters | ( | FRHIBatchedShaderParameters & | BatchedParameters, |
| const FTexture * | TextureValue | ||
| ) |
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static |