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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SimpleElementShaders.h>
Inheritance diagram for FSimpleElementPS:Simple pixel shader that just reads from a texture This is used for resolves and needs to be as efficient as possible
| FSimpleElementPS::FSimpleElementPS | ( | const ShaderMetaType::CompiledShaderInitializerType & | Initializer | ) |
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inline |
| void FSimpleElementPS::SetEditorCompositingParameters | ( | FRHIBatchedShaderParameters & | BatchedParameters, |
| const FSceneView * | View | ||
| ) |
Sets parameters for compositing editor primitives
| void FSimpleElementPS::SetParameters | ( | FRHIBatchedShaderParameters & | BatchedParameters, |
| const FSceneView * | View, | ||
| const FTexture * | TextureValue | ||
| ) |
| void FSimpleElementPS::SetParameters | ( | FRHIBatchedShaderParameters & | BatchedParameters, |
| const FTexture * | TextureValue | ||
| ) |