#include <SkinWeightProfileManager.h>
◆ FSkinWeightProfileManager()
| FSkinWeightProfileManager::FSkinWeightProfileManager |
( |
UWorld * |
InWorld | ) |
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◆ AllowCPU()
| bool FSkinWeightProfileManager::AllowCPU |
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| ) |
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static |
◆ CancelSkinWeightProfileRequest()
| void FSkinWeightProfileManager::CancelSkinWeightProfileRequest |
( |
UObject * |
Requester | ) |
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◆ CleanupRequest()
◆ ConvertLODIndexToCount()
◆ DoTick()
◆ Get()
◆ GetStatId()
| TStatId FSkinWeightProfileManager::GetStatId |
( |
| ) |
const |
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overridevirtual |
Return the stat id used to track the performance of this object
Implements FTickableObjectBase.
◆ HandleDelayedLoads()
| bool FSkinWeightProfileManager::HandleDelayedLoads |
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| ) |
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static |
◆ IsTickable()
| bool FSkinWeightProfileManager::IsTickable |
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| ) |
const |
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overridevirtual |
Virtual that can be overloaded by the inheriting class. It is used to determine whether an object should be conditionally ticked.
- Returns
- true if object is ready to be ticked, false otherwise.
Reimplemented from FTickableObjectBase.
◆ IsTickableInEditor()
| bool FSkinWeightProfileManager::IsTickableInEditor |
( |
| ) |
const |
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overridevirtual |
Used to determine whether the object should be ticked in the editor when there is no gameplay world. Objects will still be ticked in Play in Editor if they are associated with a PIE world.
- Returns
- true if this tickable object should always be ticked in the editor, even if there is no gameplay world
Reimplemented from FTickableGameObject.
◆ IsTickableWhenPaused()
| bool FSkinWeightProfileManager::IsTickableWhenPaused |
( |
| ) |
const |
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overridevirtual |
Used to determine if an object should be ticked when the game is paused. Defaults to false, as that mimics old behavior.
- Returns
- true if it should be ticked when paused, false otherwise
Reimplemented from FTickableGameObject.
◆ OnPreWorldFinishDestroy()
| void FSkinWeightProfileManager::OnPreWorldFinishDestroy |
( |
UWorld * |
World | ) |
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staticprotected |
◆ OnShutdown()
| void FSkinWeightProfileManager::OnShutdown |
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static |
◆ OnStartup()
| void FSkinWeightProfileManager::OnStartup |
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| ) |
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static |
◆ OnWorldBeginTearDown()
| void FSkinWeightProfileManager::OnWorldBeginTearDown |
( |
UWorld * |
World | ) |
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staticprotected |
◆ OnWorldCleanup()
| void FSkinWeightProfileManager::OnWorldCleanup |
( |
UWorld * |
World, |
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bool |
bSessionEnded, |
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bool |
bCleanupResources |
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) |
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staticprotected |
◆ OnWorldInit()
◆ RequestSkinWeightProfileStack()
◆ ShouldIgnoreLOD()
◆ ShouldSkipTick()
| bool FSkinWeightProfileManager::ShouldSkipTick |
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| ) |
const |
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protected |
◆ Tick()
| void FSkinWeightProfileManager::Tick |
( |
float |
DeltaTime | ) |
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overridevirtual |
Pure virtual that must be overloaded by the inheriting class. It will be called at different times in the frame depending on the subclass.
- Parameters
-
| DeltaTime | Game time passed since the last call. |
Implements FTickableObjectBase.
◆ AsyncTask
◆ CanceledRequest
◆ FSkinWeightProfileManagerAsyncTask
| friend FSkinWeightProfileManager::FSkinWeightProfileManagerAsyncTask |
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protected |
◆ LastGamethreadProfileIndex
| int32 FSkinWeightProfileManager::LastGamethreadProfileIndex |
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protected |
◆ PendingMeshes
◆ PendingSetProfileRequests
◆ TickFunction
◆ WaitingForStreaming
| bool FSkinWeightProfileManager::WaitingForStreaming = false |
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protected |
◆ WeakWorld
◆ WorldManagers
The documentation for this class was generated from the following files: