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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MediaShaders.h>
Inheritance diagram for FYUVY416ConvertPS:Pixel shader to convert YUV Y416 to RGB
This shader expects a single texture in PF_A16B16G16R16 format.
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inline |
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inline |
| void FYUVY416ConvertPS::SetParameters | ( | FRHIBatchedShaderParameters & | BatchedParameters, |
| FShaderResourceViewRHIRef | SRV_Y, | ||
| const FMatrix44f & | ColorTransform, | ||
| UE::Color::EEncoding | Encoding, | ||
| const FMatrix44f & | CSTransform, | ||
| bool | bIsARGBFmt, | ||
| MediaShaders::EToneMapMethod | ToneMapMethod = MediaShaders::EToneMapMethod::None |
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| ) |