UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FYUVv210ConvertPS Class Reference

#include <MediaShaders.h>

+ Inheritance diagram for FYUVv210ConvertPS:

Public Member Functions

 FYUVv210ConvertPS ()
 
 FYUVv210ConvertPS (const ShaderMetaType::CompiledShaderInitializerType &Initializer)
 
RENDERCORE_API void SetParameters (FRHIBatchedShaderParameters &BatchedParameters, TRefCountPtr< FRHITexture > YUVTexture, const FIntPoint &OutputDimensions, const FMatrix44f &ColorTransform, UE::Color::EEncoding Encoding, const FMatrix44f &CSTransform, bool bIsCbY0CrY1, MediaShaders::EToneMapMethod ToneMapMethod=MediaShaders::EToneMapMethod::None)
 
- Public Member Functions inherited from FGlobalShader
 FGlobalShader ()=default
 
RENDERCORE_API FGlobalShader (const ShaderMetaType::CompiledShaderInitializerType &Initializer)
 
template<typename TViewUniformShaderParameters >
void SetParameters (FRHIBatchedShaderParameters &BatchedParameters, FRHIUniformBuffer *ViewUniformBuffer)
 
- Public Member Functions inherited from FShader
RENDERCORE_API FShader ()
 
RENDERCORE_API FShader (const CompiledShaderInitializerType &Initializer)
 
RENDERCORE_API ~FShader ()
 
RENDERCORE_API const FSHAHashGetHash () const
 
RENDERCORE_API const FSHAHashGetVertexFactoryHash () const
 
RENDERCORE_API const FSHAHashGetOutputHash () const
 
uint32 GetSortKey () const
 
RENDERCORE_API void Finalize (const FShaderMapResourceCode *Code)
 
FShaderTypeGetType (const FShaderMapPointerTable &InPointerTable) const
 
FShaderTypeGetType (const FPointerTableBase *InPointerTable) const
 
FVertexFactoryTypeGetVertexFactoryType (const FShaderMapPointerTable &InPointerTable) const
 
FVertexFactoryTypeGetVertexFactoryType (const FPointerTableBase *InPointerTable) const
 
FShaderTypeGetTypeUnfrozen () const
 
int32 GetResourceIndex () const
 
EShaderPlatform GetShaderPlatform () const
 
EShaderFrequency GetFrequency () const
 
const FShaderTarget GetTarget () const
 
bool IsFrozen () const
 
uint32 GetNumInstructions () const
 
uint32 GetNumTextureSamplers () const
 
uint32 GetCodeSize () const
 
void SetNumInstructions (uint32 Value)
 
template<typename UniformBufferStructType >
const TShaderUniformBufferParameter< UniformBufferStructType > & GetUniformBufferParameter () const
 
const FShaderUniformBufferParameterGetUniformBufferParameter (const FShaderParametersMetadata *SearchStruct) const
 
const FShaderUniformBufferParameterGetUniformBufferParameter (const FHashedName SearchName) const
 
RENDERCORE_API const FShaderParametersMetadataFindAutomaticallyBoundUniformBufferStruct (int32 BaseIndex) const
 
RENDERCORE_API void DumpDebugInfo (const FShaderMapPointerTable &InPtrTable)
 
 LAYOUT_FIELD (FShaderParameterBindings, Bindings)
 
 LAYOUT_FIELD (FShaderParameterMapInfo, ParameterMapInfo)
 

Additional Inherited Members

- Public Types inherited from FGlobalShader
using ShaderMetaType = FGlobalShaderType
 
using FPermutationParameters = FGlobalShaderPermutationParameters
 
- Public Types inherited from FShader
using FPermutationDomain = FShaderPermutationNone
 
using FPermutationParameters = FShaderPermutationParameters
 
using CompiledShaderInitializerType = FShaderCompiledShaderInitializerType
 
using ShaderMetaType = FShaderType
 
using ShaderStatKeyType = FMemoryImageName
 
using FShaderStatisticMap = TMemoryImageMap< ShaderStatKeyType, FShaderStatVariant >
 
- Static Public Member Functions inherited from FGlobalShader
static void ModifyCompilationEnvironment (const FGlobalShaderPermutationParameters &Parameters, FShaderCompilerEnvironment &Environment)
 
static bool ShouldCompilePermutation (const FShaderPermutationParameters &)
 
static EShaderPermutationPrecacheRequest ShouldPrecachePermutation (const FShaderPermutationParameters &Parameters)
 
- Static Public Member Functions inherited from FShader
static void ModifyCompilationEnvironment (const FShaderPermutationParameters &, FShaderCompilerEnvironment &)
 
static const FShaderBindingLayoutGetShaderBindingLayout (const FShaderPermutationParameters &)
 
static bool ShouldCompilePermutation (const FShaderPermutationParameters &)
 
static EShaderPermutationPrecacheRequest ShouldPrecachePermutation (const FShaderPermutationParameters &Parameters)
 
static bool ValidateCompiledResult (EShaderPlatform InPlatform, const FShaderParameterMap &InParameterMap, TArray< FString > &OutError)
 
static EShaderCompileJobPriority GetOverrideJobPriority ()
 
static ERayTracingPayloadType GetRayTracingPayloadType (const int32 PermutationId)
 
static const FShaderParametersMetadataGetRootParametersMetadata ()
 
- Protected Member Functions inherited from FShader
 LAYOUT_FIELD (TMemoryImageArray< FHashedName >, UniformBufferParameterStructs)
 
 LAYOUT_FIELD (TMemoryImageArray< FShaderUniformBufferParameter >, UniformBufferParameters)
 
 LAYOUT_FIELD_EDITORONLY (FSHAHash, OutputHash)
 
 LAYOUT_FIELD_EDITORONLY (FSHAHash, VFSourceHash)
 
 LAYOUT_FIELD_EDITORONLY (FSHAHash, SourceHash)
 

Detailed Description

Pixel shader to convert YUV v210 to RGB

This shader expects a single texture in PF_R32G32B32A32_UINT format. (from which it decodes a R10G10B10A2 encoded data stream, in which RGB components represent the v210 data)

Constructor & Destructor Documentation

◆ FYUVv210ConvertPS() [1/2]

FYUVv210ConvertPS::FYUVv210ConvertPS ( )
inline

◆ FYUVv210ConvertPS() [2/2]

FYUVv210ConvertPS::FYUVv210ConvertPS ( const ShaderMetaType::CompiledShaderInitializerType Initializer)
inline

Member Function Documentation

◆ SetParameters()

void FYUVv210ConvertPS::SetParameters ( FRHIBatchedShaderParameters BatchedParameters,
TRefCountPtr< FRHITexture YUVTexture,
const FIntPoint OutputDimensions,
const FMatrix44f ColorTransform,
UE::Color::EEncoding  Encoding,
const FMatrix44f CSTransform,
bool  bIsCbY0CrY1,
MediaShaders::EToneMapMethod  ToneMapMethod = MediaShaders::EToneMapMethod::None 
)

The documentation for this class was generated from the following files: