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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <AnimNode_BoneDrivenController.h>
Inheritance diagram for FAnimNode_BoneDrivenController:This is the runtime version of a bone driven controller, which maps part of the state from one bone to another (e.g., 2 * source.x -> target.z)
| FAnimNode_BoneDrivenController::FAnimNode_BoneDrivenController | ( | ) |
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virtual |
Reimplemented from FAnimNode_SkeletalControlBase.
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overridevirtual |
Reimplemented from FAnimNode_SkeletalControlBase.
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protected |
Extracts the value used to drive the target bone or parameter
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overridevirtual |
Called to gather on-screen debug data. This is called on the game thread.
| DebugData | Debug data structure used to output any relevant data |
Reimplemented from FAnimNode_Base.
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overrideprotectedvirtual |
Reimplemented from FAnimNode_SkeletalControlBase.
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overridevirtual |
Reimplemented from FAnimNode_SkeletalControlBase.
| uint8 FAnimNode_BoneDrivenController::bUseRange |
| EDrivenDestinationMode FAnimNode_BoneDrivenController::DestinationMode |
| TObjectPtr<UCurveFloat> FAnimNode_BoneDrivenController::DrivingCurve |
Curve used to map from the source attribute to the driven attributes if present (otherwise the Multiplier will be used)
| EDrivenBoneModificationMode FAnimNode_BoneDrivenController::ModificationMode |
| float FAnimNode_BoneDrivenController::Multiplier |
| FName FAnimNode_BoneDrivenController::ParameterName |
Name of Morph Target to drive using the source attribute
| double FAnimNode_BoneDrivenController::RangeMax |
| double FAnimNode_BoneDrivenController::RangeMin |
| double FAnimNode_BoneDrivenController::RemappedMax |
| double FAnimNode_BoneDrivenController::RemappedMin |
| FBoneReference FAnimNode_BoneDrivenController::SourceBone |
| TEnumAsByte<EComponentType::Type> FAnimNode_BoneDrivenController::SourceComponent |
| FBoneReference FAnimNode_BoneDrivenController::TargetBone |