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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <TranslucentRendering.h>
Public Types | |
| enum class | EOperation { UpscaleOnly , ComposeToExistingSceneColor , ComposeToNewSceneColor , ComposeToSceneColorAlpha } |
Public Member Functions | |
| FScreenPassTexture | AddPass (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FTranslucencyPassResources &TranslucencyTextures) const |
Add a pass to compose separate translucency.
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strong |
| FScreenPassTexture FTranslucencyComposition::AddPass | ( | FRDGBuilder & | GraphBuilder, |
| const FViewInfo & | View, | ||
| const FTranslucencyPassResources & | TranslucencyTextures | ||
| ) | const |
| FLensDistortionLUT FTranslucencyComposition::LensDistortionLUT |
| EOperation FTranslucencyComposition::Operation = EOperation::UpscaleOnly |
| EPixelFormat FTranslucencyComposition::OutputPixelFormat = PF_Unknown |
| FScreenPassTextureViewport FTranslucencyComposition::OutputViewport |
| FScreenPassTextureSlice FTranslucencyComposition::SceneColor |
| FScreenPassTexture FTranslucencyComposition::SceneDepth |