◆ FImplementation()
| ImmediatePhysics_Chaos::FSimulation::FImplementation::FImplementation |
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◆ ~FImplementation()
| ImmediatePhysics_Chaos::FSimulation::FImplementation::~FImplementation |
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◆ ActivePotentiallyCollidingPairs
◆ ActorHandles
Mapping from entity index to handle
◆ bActorsDirty
| bool ImmediatePhysics_Chaos::FSimulation::FImplementation::bActorsDirty |
◆ BroadPhase
◆ bUseFixedStepTolerance
| bool ImmediatePhysics_Chaos::FSimulation::FImplementation::bUseFixedStepTolerance = true |
◆ bUseMinStepTime
| bool ImmediatePhysics_Chaos::FSimulation::FImplementation::bUseMinStepTime = true |
◆ CollidedParticles
◆ CollisionDetector
◆ Collisions
◆ Evolution
◆ FixedStepTime
| Chaos::FReal ImmediatePhysics_Chaos::FSimulation::FImplementation::FixedStepTime |
◆ IgnoreCollisionParticlePairTable
◆ JointHandles
Mapping from constraint index to handle
◆ Joints
◆ MaxNumRollingAverageStepTimes
| int32 ImmediatePhysics_Chaos::FSimulation::FImplementation::MaxNumRollingAverageStepTimes |
◆ NumActiveDynamicActorHandles
| int32 ImmediatePhysics_Chaos::FSimulation::FImplementation::NumActiveDynamicActorHandles |
◆ NumRollingAverageStepTimes
| int32 ImmediatePhysics_Chaos::FSimulation::FImplementation::NumRollingAverageStepTimes |
◆ ParticleMaterials
◆ ParticlePrevRs
◆ ParticlePrevXs
◆ Particles
◆ PerParticleMaterials
◆ PotentiallyCollidingPairs
◆ RollingAverageStepTime
| Chaos::FReal ImmediatePhysics_Chaos::FSimulation::FImplementation::RollingAverageStepTime |
◆ SimulationSpace
◆ SimulationSpaceTransform
| FTransform ImmediatePhysics_Chaos::FSimulation::FImplementation::SimulationSpaceTransform |
◆ StaticParticles
| TArray<FActorHandle*> ImmediatePhysics_Chaos::FSimulation::FImplementation::StaticParticles |
◆ UniqueIndices
The documentation for this struct was generated from the following file: