UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AnimNode_RigidBody.cpp File Reference

Macros

#define LOCTEXT_NAMESPACE   "ImmediatePhysics"
 

Functions

 LLM_DEFINE_TAG (Animation_RigidBody)
 
 DEFINE_STAT (STAT_RigidBodyNodeInitTime)
 
 DEFINE_STAT (STAT_RigidBodyNodeInitTime_SetupSimulation)
 
 CSV_DECLARE_CATEGORY_MODULE_EXTERN (ENGINE_API, Animation)
 
 DECLARE_LOG_CATEGORY_EXTERN (LogRBAN, Log, All)
 
 DEFINE_LOG_CATEGORY (LogRBAN)
 
 DECLARE_CYCLE_STAT (TEXT("RigidBody_Eval"), STAT_RigidBody_Eval, STATGROUP_Anim)
 
 DECLARE_CYCLE_STAT (TEXT("RigidBodyNode_Simulation"), STAT_RigidBodyNode_Simulation, STATGROUP_Anim)
 
 DECLARE_CYCLE_STAT (TEXT("RigidBodyNode_SimulationWait"), STAT_RigidBodyNode_SimulationWait, STATGROUP_Anim)
 
 DECLARE_CYCLE_STAT (TEXT("FAnimNode_RigidBody::EvaluateSkeletalControl_AnyThread"), STAT_ImmediateEvaluateSkeletalControl, STATGROUP_ImmediatePhysics)
 
void ComputeBodyInsertionOrder (TArray< FBoneIndexType > &InsertionOrder, const USkeletalMeshComponent &SKC)
 
 DECLARE_CYCLE_STAT (TEXT("FAnimNode_RigidBody::UpdateWorldGeometry"), STAT_ImmediateUpdateWorldGeometry, STATGROUP_ImmediatePhysics)
 
 DECLARE_CYCLE_STAT (TEXT("FAnimNode_RigidBody::UpdateWorldForces"), STAT_ImmediateUpdateWorldForces, STATGROUP_ImmediatePhysics)
 
 DECLARE_CYCLE_STAT (TEXT("RigidBody_PreUpdate"), STAT_RigidBody_PreUpdate, STATGROUP_Anim)
 
 DECLARE_CYCLE_STAT (TEXT("RigidBody_Update"), STAT_RigidBody_Update, STATGROUP_Anim)
 

Variables

bool bEnableRigidBodyNode = true
 
FAutoConsoleVariableRef CVarEnableRigidBodyNode (TEXT("p.RigidBodyNode"), bEnableRigidBodyNode, TEXT("Enables/disables the whole rigid body node system. When disabled, avoids all allocations and runtime costs. Can be used to disable RB Nodes on low-end platforms."), ECVF_Scalability)
 
TAutoConsoleVariable< int32CVarEnableRigidBodyNodeSimulation (TEXT("p.RigidBodyNode.EnableSimulation"), 1, TEXT("Runtime Enable/Disable RB Node Simulation for debugging and testing (node is initialized and bodies and constraints are created, even when disabled.)"), ECVF_Default)
 
TAutoConsoleVariable< int32CVarRigidBodyLODThreshold (TEXT("p.RigidBodyLODThreshold"), -1, TEXT("Max LOD that rigid body node is allowed to run on. Provides a global threshold that overrides per-node the LODThreshold property. -1 means no override."), ECVF_Scalability)
 
int32 RBAN_MaxSubSteps = 4
 
bool bRBAN_EnableTimeBasedReset = true
 
bool bRBAN_EnableComponentAcceleration = true
 
int32 RBAN_WorldObjectExpiry = 4
 
FAutoConsoleVariableRef CVarRigidBodyNodeMaxSteps (TEXT("p.RigidBodyNode.MaxSubSteps"), RBAN_MaxSubSteps, TEXT("Set the maximum number of simulation steps in the update loop"), ECVF_Default)
 
FAutoConsoleVariableRef CVarRigidBodyNodeEnableTimeBasedReset (TEXT("p.RigidBodyNode.EnableTimeBasedReset"), bRBAN_EnableTimeBasedReset, TEXT("If true, Rigid Body nodes are reset when they have not been updated for a while (default true)"), ECVF_Default)
 
FAutoConsoleVariableRef CVarRigidBodyNodeEnableComponentAcceleration (TEXT("p.RigidBodyNode.EnableComponentAcceleration"), bRBAN_EnableComponentAcceleration, TEXT("Enable/Disable the simple acceleration transfer system for component- or bone-space simulation"), ECVF_Default)
 
FAutoConsoleVariableRef CVarRigidBodyNodeWorldObjectExpiry (TEXT("p.RigidBodyNode.WorldObjectExpiry"), RBAN_WorldObjectExpiry, TEXT("World objects are removed from the simulation if not detected after this many tests"), ECVF_Default)
 
bool bRBAN_IncludeClothColliders = true
 
FAutoConsoleVariableRef CVarRigidBodyNodeIncludeClothColliders (TEXT("p.RigidBodyNode.IncludeClothColliders"), bRBAN_IncludeClothColliders, TEXT("Include cloth colliders as kinematic bodies in the immediate physics simulation."), ECVF_Default)
 
bool bRBAN_SimSpace_EnableOverride = false
 
float RBAN_SimSpaceOverride_WorldAlpha = -1.0f
 
float RBAN_SimSpaceOverride_VelocityScaleZ = -1.0f
 
float RBAN_SimSpaceOverride_DampingAlpha = -1.0f
 
float RBAN_SimSpaceOverride_MaxLinearVelocity = -1.0f
 
float RBAN_SimSpaceOverride_MaxAngularVelocity = -1.0f
 
float RBAN_SimSpaceOverride_MaxLinearAcceleration = -1.0f
 
float RBAN_SimSpaceOverride_MaxAngularAcceleration = -1.0f
 
FAutoConsoleVariableRef CVarRigidBodyNodeSpaceOverride (TEXT("p.RigidBodyNode.Space.Override"), bRBAN_SimSpace_EnableOverride, TEXT("Force-enable the advanced simulation space movement forces"), ECVF_Default)
 
FAutoConsoleVariableRef CVarRigidBodyNodeSpaceWorldAlpha (TEXT("p.RigidBodyNode.Space.WorldAlpha"), RBAN_SimSpaceOverride_WorldAlpha, TEXT("RBAN SimSpaceSettings overrides"), ECVF_Default)
 
FAutoConsoleVariableRef CVarRigidBodyNodeSpaceVelScaleZ (TEXT("p.RigidBodyNode.Space.VelocityScaleZ"), RBAN_SimSpaceOverride_VelocityScaleZ, TEXT("RBAN SimSpaceSettings overrides"), ECVF_Default)
 
FAutoConsoleVariableRef CVarRigidBodyNodeSpaceDampingAlpha (TEXT("p.RigidBodyNode.Space.DampingAlpha"), RBAN_SimSpaceOverride_DampingAlpha, TEXT("RBAN SimSpaceSettings overrides"), ECVF_Default)
 
FAutoConsoleVariableRef CVarRigidBodyNodeSpaceMaxCompLinVel (TEXT("p.RigidBodyNode.Space.MaxLinearVelocity"), RBAN_SimSpaceOverride_MaxLinearVelocity, TEXT("RBAN SimSpaceSettings overrides"), ECVF_Default)
 
FAutoConsoleVariableRef CVarRigidBodyNodeSpaceMaxCompAngVel (TEXT("p.RigidBodyNode.Space.MaxAngularVelocity"), RBAN_SimSpaceOverride_MaxAngularVelocity, TEXT("RBAN SimSpaceSettings overrides"), ECVF_Default)
 
FAutoConsoleVariableRef CVarRigidBodyNodeSpaceMaxCompLinAcc (TEXT("p.RigidBodyNode.Space.MaxLinearAcceleration"), RBAN_SimSpaceOverride_MaxLinearAcceleration, TEXT("RBAN SimSpaceSettings overrides"), ECVF_Default)
 
FAutoConsoleVariableRef CVarRigidBodyNodeSpaceMaxCompAngAcc (TEXT("p.RigidBodyNode.Space.MaxAngularAcceleration"), RBAN_SimSpaceOverride_MaxAngularAcceleration, TEXT("RBAN SimSpaceSettings overrides"), ECVF_Default)
 
float RBAN_Override_ComponentLinearAccScale = -1.0f
 
float RBAN_Override_ComponentLinearVelScale = -1.0f
 
float RBAN_Override_ComponentAppliedLinearAccClamp = -1.0f
 
FAutoConsoleVariableRef CVarRigidBodyNodeOverrideComponentLinearAccScale (TEXT("p.RigidBodyNode.ComponentLinearAccScale"), RBAN_Override_ComponentLinearAccScale, TEXT("ComponentLinearAccScale override"), ECVF_Default)
 
FAutoConsoleVariableRef CVarRigidBodyNodeOverrideComponentLinearVelScale (TEXT("p.RigidBodyNode.ComponentLinearVelcale"), RBAN_Override_ComponentLinearVelScale, TEXT("ComponentLinearVelcale override"), ECVF_Default)
 
FAutoConsoleVariableRef CVarRigidBodyNodeOverrideComponentAppliedLinearAccClamp (TEXT("p.RigidBodyNode.ComponentAppliedLinearAccClamp"), RBAN_Override_ComponentAppliedLinearAccClamp, TEXT("ComponentAppliedLinearAccClamp override"), ECVF_Default)
 
float RBAN_GravityScale = 1.0f
 
FAutoConsoleVariableRef CVarRigidBodyNodeGravityScale (TEXT("p.RigidBodyNode.GravityScale"), RBAN_GravityScale, TEXT("Multiplies the gravity on all RBANs"), ECVF_Default)
 
bool bRBAN_DeferredSimulationDefault = false
 
FAutoConsoleVariableRef CVarRigidBodyNodeDeferredSimulationDefault (TEXT("p.RigidBodyNode.DeferredSimulationDefault"), bRBAN_DeferredSimulationDefault, TEXT("Whether rigid body simulations are deferred one frame for assets that don't opt into a specific simulation timing"), ECVF_Default)
 
bool bRBAN_DeferredSimulationForceDefault = false
 
FAutoConsoleVariableRef CVarRigidBodyNodeDeferredSimulationForceDefault (TEXT("p.RigidBodyNode.DeferredSimulationForceDefault"), bRBAN_DeferredSimulationForceDefault, TEXT("When true, rigid body simulation will always use the value of p.RigidBodyNode.DeferredSimulationDefault to determine whether to defer the simulation work, ignoring the setting in the individual node."), ECVF_Default)
 
bool bRBAN_DebugDraw = false
 
FAutoConsoleVariableRef CVarRigidBodyNodeDebugDraw (TEXT("p.RigidBodyNode.DebugDraw"), bRBAN_DebugDraw, TEXT("Whether to debug draw the rigid body simulation state. Requires p.Chaos.DebugDraw.Enabled 1 to function as well."), ECVF_Default)
 
bool bRBAN_InitializeBoneReferencesRangeCheckEnabled = true
 
FAutoConsoleVariableRef CVarRigidBodyNodeInitializeBoneReferencesRangeCheckEnabled (TEXT("p.RigidBodyNode.InitializeBoneReferencesRangeCheckEnabled"), bRBAN_InitializeBoneReferencesRangeCheckEnabled, TEXT(""), ECVF_Default)
 
FAutoConsoleVariableRef CVarRigidBodyNodeSimulationTaskPriority (TEXT("p.RigidBodyNode.TaskPriority.Simulation"), GRigidBodyNodeSimulationTaskPriority, TEXT("Task priority for running the rigid body node simulation task (0 = foreground/high, 1 = foreground/normal, 2 = background/high, 3 = background/normal, 4 = background/low)."), ECVF_Default)
 

Macro Definition Documentation

◆ LOCTEXT_NAMESPACE

#define LOCTEXT_NAMESPACE   "ImmediatePhysics"

Function Documentation

◆ ComputeBodyInsertionOrder()

void ComputeBodyInsertionOrder ( TArray< FBoneIndexType > &  InsertionOrder,
const USkeletalMeshComponent &  SKC 
)

◆ CSV_DECLARE_CATEGORY_MODULE_EXTERN()

CSV_DECLARE_CATEGORY_MODULE_EXTERN ( ENGINE_API  ,
Animation   
)

◆ DECLARE_CYCLE_STAT() [1/8]

DECLARE_CYCLE_STAT ( TEXT("FAnimNode_RigidBody::EvaluateSkeletalControl_AnyThread")  ,
STAT_ImmediateEvaluateSkeletalControl  ,
STATGROUP_ImmediatePhysics   
)

◆ DECLARE_CYCLE_STAT() [2/8]

DECLARE_CYCLE_STAT ( TEXT("FAnimNode_RigidBody::UpdateWorldForces")  ,
STAT_ImmediateUpdateWorldForces  ,
STATGROUP_ImmediatePhysics   
)

◆ DECLARE_CYCLE_STAT() [3/8]

DECLARE_CYCLE_STAT ( TEXT("FAnimNode_RigidBody::UpdateWorldGeometry")  ,
STAT_ImmediateUpdateWorldGeometry  ,
STATGROUP_ImmediatePhysics   
)

◆ DECLARE_CYCLE_STAT() [4/8]

DECLARE_CYCLE_STAT ( TEXT("RigidBody_Eval")  ,
STAT_RigidBody_Eval  ,
STATGROUP_Anim   
)

◆ DECLARE_CYCLE_STAT() [5/8]

DECLARE_CYCLE_STAT ( TEXT("RigidBody_PreUpdate")  ,
STAT_RigidBody_PreUpdate  ,
STATGROUP_Anim   
)

◆ DECLARE_CYCLE_STAT() [6/8]

DECLARE_CYCLE_STAT ( TEXT("RigidBody_Update")  ,
STAT_RigidBody_Update  ,
STATGROUP_Anim   
)

◆ DECLARE_CYCLE_STAT() [7/8]

DECLARE_CYCLE_STAT ( TEXT("RigidBodyNode_Simulation")  ,
STAT_RigidBodyNode_Simulation  ,
STATGROUP_Anim   
)

◆ DECLARE_CYCLE_STAT() [8/8]

DECLARE_CYCLE_STAT ( TEXT("RigidBodyNode_SimulationWait")  ,
STAT_RigidBodyNode_SimulationWait  ,
STATGROUP_Anim   
)

◆ DECLARE_LOG_CATEGORY_EXTERN()

DECLARE_LOG_CATEGORY_EXTERN ( LogRBAN  ,
Log  ,
All   
)

◆ DEFINE_LOG_CATEGORY()

DEFINE_LOG_CATEGORY ( LogRBAN  )

◆ DEFINE_STAT() [1/2]

DEFINE_STAT ( STAT_RigidBodyNodeInitTime  )

◆ DEFINE_STAT() [2/2]

◆ LLM_DEFINE_TAG()

LLM_DEFINE_TAG ( Animation_RigidBody  )

Variable Documentation

◆ bEnableRigidBodyNode

bool bEnableRigidBodyNode = true

◆ bRBAN_DebugDraw

bool bRBAN_DebugDraw = false

◆ bRBAN_DeferredSimulationDefault

bool bRBAN_DeferredSimulationDefault = false

◆ bRBAN_DeferredSimulationForceDefault

bool bRBAN_DeferredSimulationForceDefault = false

◆ bRBAN_EnableComponentAcceleration

bool bRBAN_EnableComponentAcceleration = true

◆ bRBAN_EnableTimeBasedReset

bool bRBAN_EnableTimeBasedReset = true

◆ bRBAN_IncludeClothColliders

bool bRBAN_IncludeClothColliders = true

◆ bRBAN_InitializeBoneReferencesRangeCheckEnabled

bool bRBAN_InitializeBoneReferencesRangeCheckEnabled = true

◆ bRBAN_SimSpace_EnableOverride

bool bRBAN_SimSpace_EnableOverride = false

◆ CVarEnableRigidBodyNode

FAutoConsoleVariableRef CVarEnableRigidBodyNode(TEXT("p.RigidBodyNode"), bEnableRigidBodyNode, TEXT("Enables/disables the whole rigid body node system. When disabled, avoids all allocations and runtime costs. Can be used to disable RB Nodes on low-end platforms."), ECVF_Scalability) ( TEXT("p.RigidBodyNode")  ,
bEnableRigidBodyNode  ,
TEXT("Enables/disables the whole rigid body node system. When disabled, avoids all allocations and runtime costs. Can be used to disable RB Nodes on low-end platforms." ,
ECVF_Scalability   
)

◆ CVarEnableRigidBodyNodeSimulation

TAutoConsoleVariable< int32 > CVarEnableRigidBodyNodeSimulation(TEXT("p.RigidBodyNode.EnableSimulation"), 1, TEXT("Runtime Enable/Disable RB Node Simulation for debugging and testing (node is initialized and bodies and constraints are created, even when disabled.)"), ECVF_Default) ( TEXT("p.RigidBodyNode.EnableSimulation")  ,
,
TEXT("Runtime Enable/Disable RB Node Simulation for debugging and testing (node is initialized and bodies and constraints are created, even when disabled.)")  ,
ECVF_Default   
)

◆ CVarRigidBodyLODThreshold

TAutoConsoleVariable< int32 > CVarRigidBodyLODThreshold(TEXT("p.RigidBodyLODThreshold"), -1, TEXT("Max LOD that rigid body node is allowed to run on. Provides a global threshold that overrides per-node the LODThreshold property. -1 means no override."), ECVF_Scalability) ( TEXT("p.RigidBodyLODThreshold")  ,
1,
TEXT("Max LOD that rigid body node is allowed to run on. Provides a global threshold that overrides per-node the LODThreshold property. -1 means no override." ,
ECVF_Scalability   
)

◆ CVarRigidBodyNodeDebugDraw

FAutoConsoleVariableRef CVarRigidBodyNodeDebugDraw(TEXT("p.RigidBodyNode.DebugDraw"), bRBAN_DebugDraw, TEXT("Whether to debug draw the rigid body simulation state. Requires p.Chaos.DebugDraw.Enabled 1 to function as well."), ECVF_Default) ( TEXT("p.RigidBodyNode.DebugDraw")  ,
bRBAN_DebugDraw  ,
TEXT("Whether to debug draw the rigid body simulation state. Requires p.Chaos.DebugDraw.Enabled 1 to function as well." ,
ECVF_Default   
)

◆ CVarRigidBodyNodeDeferredSimulationDefault

FAutoConsoleVariableRef CVarRigidBodyNodeDeferredSimulationDefault(TEXT("p.RigidBodyNode.DeferredSimulationDefault"), bRBAN_DeferredSimulationDefault, TEXT("Whether rigid body simulations are deferred one frame for assets that don't opt into a specific simulation timing"), ECVF_Default) ( TEXT("p.RigidBodyNode.DeferredSimulationDefault")  ,
bRBAN_DeferredSimulationDefault  ,
TEXT("Whether rigid body simulations are deferred one frame for assets that don't opt into a specific simulation timing" ,
ECVF_Default   
)

◆ CVarRigidBodyNodeDeferredSimulationForceDefault

FAutoConsoleVariableRef CVarRigidBodyNodeDeferredSimulationForceDefault(TEXT("p.RigidBodyNode.DeferredSimulationForceDefault"), bRBAN_DeferredSimulationForceDefault, TEXT("When true, rigid body simulation will always use the value of p.RigidBodyNode.DeferredSimulationDefault to determine whether to defer the simulation work, ignoring the setting in the individual node."), ECVF_Default) ( TEXT("p.RigidBodyNode.DeferredSimulationForceDefault")  ,
bRBAN_DeferredSimulationForceDefault  ,
TEXT("When true, rigid body simulation will always use the value of p.RigidBodyNode.DeferredSimulationDefault to determine whether to defer the simulation work, ignoring the setting in the individual node." ,
ECVF_Default   
)

◆ CVarRigidBodyNodeEnableComponentAcceleration

FAutoConsoleVariableRef CVarRigidBodyNodeEnableComponentAcceleration(TEXT("p.RigidBodyNode.EnableComponentAcceleration"), bRBAN_EnableComponentAcceleration, TEXT("Enable/Disable the simple acceleration transfer system for component- or bone-space simulation"), ECVF_Default) ( TEXT("p.RigidBodyNode.EnableComponentAcceleration")  ,
bRBAN_EnableComponentAcceleration  ,
TEXT("Enable/Disable the simple acceleration transfer system for component- or bone-space simulation" ,
ECVF_Default   
)

◆ CVarRigidBodyNodeEnableTimeBasedReset

FAutoConsoleVariableRef CVarRigidBodyNodeEnableTimeBasedReset(TEXT("p.RigidBodyNode.EnableTimeBasedReset"), bRBAN_EnableTimeBasedReset, TEXT("If true, Rigid Body nodes are reset when they have not been updated for a while (default true)"), ECVF_Default) ( TEXT("p.RigidBodyNode.EnableTimeBasedReset")  ,
bRBAN_EnableTimeBasedReset  ,
TEXT("If true, Rigid Body nodes are reset when they have not been updated for a while (default true)")  ,
ECVF_Default   
)

◆ CVarRigidBodyNodeGravityScale

FAutoConsoleVariableRef CVarRigidBodyNodeGravityScale(TEXT("p.RigidBodyNode.GravityScale"), RBAN_GravityScale, TEXT("Multiplies the gravity on all RBANs"), ECVF_Default) ( TEXT("p.RigidBodyNode.GravityScale")  ,
RBAN_GravityScale  ,
TEXT("Multiplies the gravity on all RBANs" ,
ECVF_Default   
)

◆ CVarRigidBodyNodeIncludeClothColliders

FAutoConsoleVariableRef CVarRigidBodyNodeIncludeClothColliders(TEXT("p.RigidBodyNode.IncludeClothColliders"), bRBAN_IncludeClothColliders, TEXT("Include cloth colliders as kinematic bodies in the immediate physics simulation."), ECVF_Default) ( TEXT("p.RigidBodyNode.IncludeClothColliders")  ,
bRBAN_IncludeClothColliders  ,
TEXT("Include cloth colliders as kinematic bodies in the immediate physics simulation." ,
ECVF_Default   
)

◆ CVarRigidBodyNodeInitializeBoneReferencesRangeCheckEnabled

FAutoConsoleVariableRef CVarRigidBodyNodeInitializeBoneReferencesRangeCheckEnabled(TEXT("p.RigidBodyNode.InitializeBoneReferencesRangeCheckEnabled"), bRBAN_InitializeBoneReferencesRangeCheckEnabled, TEXT(""), ECVF_Default) ( TEXT("p.RigidBodyNode.InitializeBoneReferencesRangeCheckEnabled")  ,
bRBAN_InitializeBoneReferencesRangeCheckEnabled  ,
TEXT("")  ,
ECVF_Default   
)

◆ CVarRigidBodyNodeMaxSteps

FAutoConsoleVariableRef CVarRigidBodyNodeMaxSteps(TEXT("p.RigidBodyNode.MaxSubSteps"), RBAN_MaxSubSteps, TEXT("Set the maximum number of simulation steps in the update loop"), ECVF_Default) ( TEXT("p.RigidBodyNode.MaxSubSteps")  ,
RBAN_MaxSubSteps  ,
TEXT("Set the maximum number of simulation steps in the update loop" ,
ECVF_Default   
)

◆ CVarRigidBodyNodeOverrideComponentAppliedLinearAccClamp

FAutoConsoleVariableRef CVarRigidBodyNodeOverrideComponentAppliedLinearAccClamp(TEXT("p.RigidBodyNode.ComponentAppliedLinearAccClamp"), RBAN_Override_ComponentAppliedLinearAccClamp, TEXT("ComponentAppliedLinearAccClamp override"), ECVF_Default) ( TEXT("p.RigidBodyNode.ComponentAppliedLinearAccClamp")  ,
RBAN_Override_ComponentAppliedLinearAccClamp  ,
TEXT("ComponentAppliedLinearAccClamp override" ,
ECVF_Default   
)

◆ CVarRigidBodyNodeOverrideComponentLinearAccScale

FAutoConsoleVariableRef CVarRigidBodyNodeOverrideComponentLinearAccScale(TEXT("p.RigidBodyNode.ComponentLinearAccScale"), RBAN_Override_ComponentLinearAccScale, TEXT("ComponentLinearAccScale override"), ECVF_Default) ( TEXT("p.RigidBodyNode.ComponentLinearAccScale")  ,
RBAN_Override_ComponentLinearAccScale  ,
TEXT("ComponentLinearAccScale override" ,
ECVF_Default   
)

◆ CVarRigidBodyNodeOverrideComponentLinearVelScale

FAutoConsoleVariableRef CVarRigidBodyNodeOverrideComponentLinearVelScale(TEXT("p.RigidBodyNode.ComponentLinearVelcale"), RBAN_Override_ComponentLinearVelScale, TEXT("ComponentLinearVelcale override"), ECVF_Default) ( TEXT("p.RigidBodyNode.ComponentLinearVelcale")  ,
RBAN_Override_ComponentLinearVelScale  ,
TEXT("ComponentLinearVelcale override" ,
ECVF_Default   
)

◆ CVarRigidBodyNodeSimulationTaskPriority

FAutoConsoleVariableRef CVarRigidBodyNodeSimulationTaskPriority(TEXT("p.RigidBodyNode.TaskPriority.Simulation"), GRigidBodyNodeSimulationTaskPriority, TEXT("Task priority for running the rigid body node simulation task (0 = foreground/high, 1 = foreground/normal, 2 = background/high, 3 = background/normal, 4 = background/low)."), ECVF_Default) ( TEXT("p.RigidBodyNode.TaskPriority.Simulation")  ,
GRigidBodyNodeSimulationTaskPriority  ,
TEXT("Task priority for running the rigid body node simulation task (0 = foreground/high, 1 = foreground/normal, 2 = background/high, 3 = background/normal, 4 = background/low).")  ,
ECVF_Default   
)

◆ CVarRigidBodyNodeSpaceDampingAlpha

FAutoConsoleVariableRef CVarRigidBodyNodeSpaceDampingAlpha(TEXT("p.RigidBodyNode.Space.DampingAlpha"), RBAN_SimSpaceOverride_DampingAlpha, TEXT("RBAN SimSpaceSettings overrides"), ECVF_Default) ( TEXT("p.RigidBodyNode.Space.DampingAlpha")  ,
RBAN_SimSpaceOverride_DampingAlpha  ,
TEXT("RBAN SimSpaceSettings overrides" ,
ECVF_Default   
)

◆ CVarRigidBodyNodeSpaceMaxCompAngAcc

FAutoConsoleVariableRef CVarRigidBodyNodeSpaceMaxCompAngAcc(TEXT("p.RigidBodyNode.Space.MaxAngularAcceleration"), RBAN_SimSpaceOverride_MaxAngularAcceleration, TEXT("RBAN SimSpaceSettings overrides"), ECVF_Default) ( TEXT("p.RigidBodyNode.Space.MaxAngularAcceleration")  ,
RBAN_SimSpaceOverride_MaxAngularAcceleration  ,
TEXT("RBAN SimSpaceSettings overrides" ,
ECVF_Default   
)

◆ CVarRigidBodyNodeSpaceMaxCompAngVel

FAutoConsoleVariableRef CVarRigidBodyNodeSpaceMaxCompAngVel(TEXT("p.RigidBodyNode.Space.MaxAngularVelocity"), RBAN_SimSpaceOverride_MaxAngularVelocity, TEXT("RBAN SimSpaceSettings overrides"), ECVF_Default) ( TEXT("p.RigidBodyNode.Space.MaxAngularVelocity")  ,
RBAN_SimSpaceOverride_MaxAngularVelocity  ,
TEXT("RBAN SimSpaceSettings overrides" ,
ECVF_Default   
)

◆ CVarRigidBodyNodeSpaceMaxCompLinAcc

FAutoConsoleVariableRef CVarRigidBodyNodeSpaceMaxCompLinAcc(TEXT("p.RigidBodyNode.Space.MaxLinearAcceleration"), RBAN_SimSpaceOverride_MaxLinearAcceleration, TEXT("RBAN SimSpaceSettings overrides"), ECVF_Default) ( TEXT("p.RigidBodyNode.Space.MaxLinearAcceleration")  ,
RBAN_SimSpaceOverride_MaxLinearAcceleration  ,
TEXT("RBAN SimSpaceSettings overrides" ,
ECVF_Default   
)

◆ CVarRigidBodyNodeSpaceMaxCompLinVel

FAutoConsoleVariableRef CVarRigidBodyNodeSpaceMaxCompLinVel(TEXT("p.RigidBodyNode.Space.MaxLinearVelocity"), RBAN_SimSpaceOverride_MaxLinearVelocity, TEXT("RBAN SimSpaceSettings overrides"), ECVF_Default) ( TEXT("p.RigidBodyNode.Space.MaxLinearVelocity")  ,
RBAN_SimSpaceOverride_MaxLinearVelocity  ,
TEXT("RBAN SimSpaceSettings overrides" ,
ECVF_Default   
)

◆ CVarRigidBodyNodeSpaceOverride

FAutoConsoleVariableRef CVarRigidBodyNodeSpaceOverride(TEXT("p.RigidBodyNode.Space.Override"), bRBAN_SimSpace_EnableOverride, TEXT("Force-enable the advanced simulation space movement forces"), ECVF_Default) ( TEXT("p.RigidBodyNode.Space.Override")  ,
bRBAN_SimSpace_EnableOverride  ,
TEXT("Force-enable the advanced simulation space movement forces" ,
ECVF_Default   
)

◆ CVarRigidBodyNodeSpaceVelScaleZ

FAutoConsoleVariableRef CVarRigidBodyNodeSpaceVelScaleZ(TEXT("p.RigidBodyNode.Space.VelocityScaleZ"), RBAN_SimSpaceOverride_VelocityScaleZ, TEXT("RBAN SimSpaceSettings overrides"), ECVF_Default) ( TEXT("p.RigidBodyNode.Space.VelocityScaleZ")  ,
RBAN_SimSpaceOverride_VelocityScaleZ  ,
TEXT("RBAN SimSpaceSettings overrides" ,
ECVF_Default   
)

◆ CVarRigidBodyNodeSpaceWorldAlpha

FAutoConsoleVariableRef CVarRigidBodyNodeSpaceWorldAlpha(TEXT("p.RigidBodyNode.Space.WorldAlpha"), RBAN_SimSpaceOverride_WorldAlpha, TEXT("RBAN SimSpaceSettings overrides"), ECVF_Default) ( TEXT("p.RigidBodyNode.Space.WorldAlpha")  ,
RBAN_SimSpaceOverride_WorldAlpha  ,
TEXT("RBAN SimSpaceSettings overrides" ,
ECVF_Default   
)

◆ CVarRigidBodyNodeWorldObjectExpiry

FAutoConsoleVariableRef CVarRigidBodyNodeWorldObjectExpiry(TEXT("p.RigidBodyNode.WorldObjectExpiry"), RBAN_WorldObjectExpiry, TEXT("World objects are removed from the simulation if not detected after this many tests"), ECVF_Default) ( TEXT("p.RigidBodyNode.WorldObjectExpiry")  ,
RBAN_WorldObjectExpiry  ,
TEXT("World objects are removed from the simulation if not detected after this many tests" ,
ECVF_Default   
)

◆ RBAN_GravityScale

float RBAN_GravityScale = 1.0f

◆ RBAN_MaxSubSteps

int32 RBAN_MaxSubSteps = 4

◆ RBAN_Override_ComponentAppliedLinearAccClamp

float RBAN_Override_ComponentAppliedLinearAccClamp = -1.0f

◆ RBAN_Override_ComponentLinearAccScale

float RBAN_Override_ComponentLinearAccScale = -1.0f

◆ RBAN_Override_ComponentLinearVelScale

float RBAN_Override_ComponentLinearVelScale = -1.0f

◆ RBAN_SimSpaceOverride_DampingAlpha

float RBAN_SimSpaceOverride_DampingAlpha = -1.0f

◆ RBAN_SimSpaceOverride_MaxAngularAcceleration

float RBAN_SimSpaceOverride_MaxAngularAcceleration = -1.0f

◆ RBAN_SimSpaceOverride_MaxAngularVelocity

float RBAN_SimSpaceOverride_MaxAngularVelocity = -1.0f

◆ RBAN_SimSpaceOverride_MaxLinearAcceleration

float RBAN_SimSpaceOverride_MaxLinearAcceleration = -1.0f

◆ RBAN_SimSpaceOverride_MaxLinearVelocity

float RBAN_SimSpaceOverride_MaxLinearVelocity = -1.0f

◆ RBAN_SimSpaceOverride_VelocityScaleZ

float RBAN_SimSpaceOverride_VelocityScaleZ = -1.0f

◆ RBAN_SimSpaceOverride_WorldAlpha

float RBAN_SimSpaceOverride_WorldAlpha = -1.0f

◆ RBAN_WorldObjectExpiry

int32 RBAN_WorldObjectExpiry = 4