UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ChaosInterfaceWrapper.h File Reference

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Classes

struct  ChaosInterface::FScopedSceneReadLock
 

Namespaces

namespace  Chaos
 
namespace  ChaosInterface
 
namespace  Chaos::Private
 

Macros

#define DECLARE_LOW_LEVEL_RAYCAST_ACCEL_HIT(TACCEL, THIT)   template<> UE_INTERNAL ENGINE_API void Chaos::Private::LowLevelRaycast(const TACCEL& Container, const FVector& Start, const FVector& Dir, float DeltaMag, FPhysicsHitCallback<THIT>& HitBuffer, EHitFlags OutputFlags, FQueryFlags QueryFlags, const FCollisionFilterData& Filter, const ChaosInterface::FQueryFilterData& QueryFilterData, ICollisionQueryFilterCallbackBase* QueryCallback, const ChaosInterface::FQueryDebugParams& DebugParams);
 
#define DECLARE_LOW_LEVEL_RAYCAST_ACCEL(TACCEL)
 
#define DECLARE_LOW_LEVEL_SWEEP_ACCEL_HIT(TACCEL, THIT)   template<> UE_INTERNAL ENGINE_API void Chaos::Private::LowLevelSweep(const TACCEL& Container, const FPhysicsGeometry& QueryGeom, const FTransform& StartTM, const FVector& Dir, float DeltaMag, FPhysicsHitCallback<THIT>& HitBuffer, EHitFlags OutputFlags, FQueryFlags QueryFlags, const FCollisionFilterData& Filter, const ChaosInterface::FQueryFilterData& QueryFilterData, ICollisionQueryFilterCallbackBase* QueryCallback, const ChaosInterface::FQueryDebugParams& DebugParams);
 
#define DECLARE_LOW_LEVEL_SWEEP_ACCEL(TACCEL)
 
#define DECLARE_LOW_LEVEL_OVERLAP_ACCEL_HIT(TACCEL, THIT)   template<> UE_INTERNAL ENGINE_API void Chaos::Private::LowLevelOverlap(const TACCEL& Container, const FPhysicsGeometry& QueryGeom, const FTransform& GeomPose, FPhysicsHitCallback<THIT>& HitBuffer, FQueryFlags QueryFlags, const FCollisionFilterData& Filter, const ChaosInterface::FQueryFilterData& QueryFilterData, ICollisionQueryFilterCallbackBase* QueryCallback, const ChaosInterface::FQueryDebugParams& DebugParams)
 
#define DECLARE_LOW_LEVEL_OVERLAP_ACCEL(TACCEL)
 

Typedefs

using IExternalSpatialAcceleration = Chaos::ISpatialAcceleration< FExternalSpatialAccelerationPayload, Chaos::FReal, 3 >
 

Functions

FQueryFilterData ChaosInterface::MakeQueryFilterData (const FCollisionFilterData &FilterData, EQueryFlags QueryFlags, const FCollisionQueryParams &Params)
 
FBodyInstanceChaosInterface::GetUserData (const Chaos::FGeometryParticle &Actor)
 
UPhysicalMaterialChaosInterface::GetUserData (const Chaos::FChaosPhysicsMaterial &Material)
 
UPrimitiveComponent * ChaosInterface::GetPrimitiveComponentFromUserData (const Chaos::FGeometryParticle &Actor)
 
bool ChaosInterface::HasValidUserData (const Chaos::FGeometryParticle &Actor)
 
template<typename TContainer , typename THit >
void Chaos::Private::LowLevelRaycast (const TContainer &Container, const FVector &Start, const FVector &Dir, float DeltaMag, FPhysicsHitCallback< THit > &HitBuffer, EHitFlags OutputFlags, FQueryFlags QueryFlags, const FCollisionFilterData &Filter, const ChaosInterface::FQueryFilterData &QueryFilterData, ICollisionQueryFilterCallbackBase *QueryCallback, const ChaosInterface::FQueryDebugParams &DebugParams={})
 
template<typename TContainer , typename THit >
void Chaos::Private::LowLevelSweep (const TContainer &Container, const FPhysicsGeometry &Geom, const FTransform &StartTM, const FVector &Dir, float DeltaMag, FPhysicsHitCallback< THit > &HitBuffer, EHitFlags OutputFlags, FQueryFlags QueryFlags, const FCollisionFilterData &Filter, const ChaosInterface::FQueryFilterData &QueryFilterData, ICollisionQueryFilterCallbackBase *QueryCallback, const ChaosInterface::FQueryDebugParams &DebugParams={})
 
template<typename TContainer , typename THit >
void Chaos::Private::LowLevelOverlap (const TContainer &Container, const FPhysicsGeometry &Geom, const FTransform &GeomPose, FPhysicsHitCallback< THit > &HitBuffer, FQueryFlags QueryFlags, const FCollisionFilterData &Filter, const ChaosInterface::FQueryFilterData &QueryFilterData, ICollisionQueryFilterCallbackBase *QueryCallback, const ChaosInterface::FQueryDebugParams &DebugParams={})
 

Macro Definition Documentation

◆ DECLARE_LOW_LEVEL_OVERLAP_ACCEL

#define DECLARE_LOW_LEVEL_OVERLAP_ACCEL (   TACCEL)
Value:
#define DECLARE_LOW_LEVEL_OVERLAP_ACCEL_HIT(TACCEL, THIT)
Definition ChaosInterfaceWrapper.h:82
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition SQTypes.h:96
Definition SQTypes.h:150

◆ DECLARE_LOW_LEVEL_OVERLAP_ACCEL_HIT

#define DECLARE_LOW_LEVEL_OVERLAP_ACCEL_HIT (   TACCEL,
  THIT 
)    template<> UE_INTERNAL ENGINE_API void Chaos::Private::LowLevelOverlap(const TACCEL& Container, const FPhysicsGeometry& QueryGeom, const FTransform& GeomPose, FPhysicsHitCallback<THIT>& HitBuffer, FQueryFlags QueryFlags, const FCollisionFilterData& Filter, const ChaosInterface::FQueryFilterData& QueryFilterData, ICollisionQueryFilterCallbackBase* QueryCallback, const ChaosInterface::FQueryDebugParams& DebugParams)

◆ DECLARE_LOW_LEVEL_RAYCAST_ACCEL

#define DECLARE_LOW_LEVEL_RAYCAST_ACCEL (   TACCEL)
Value:
#define DECLARE_LOW_LEVEL_RAYCAST_ACCEL_HIT(TACCEL, THIT)
Definition ChaosInterfaceWrapper.h:64
Definition SQTypes.h:144
Definition SQTypes.h:81

◆ DECLARE_LOW_LEVEL_RAYCAST_ACCEL_HIT

#define DECLARE_LOW_LEVEL_RAYCAST_ACCEL_HIT (   TACCEL,
  THIT 
)    template<> UE_INTERNAL ENGINE_API void Chaos::Private::LowLevelRaycast(const TACCEL& Container, const FVector& Start, const FVector& Dir, float DeltaMag, FPhysicsHitCallback<THIT>& HitBuffer, EHitFlags OutputFlags, FQueryFlags QueryFlags, const FCollisionFilterData& Filter, const ChaosInterface::FQueryFilterData& QueryFilterData, ICollisionQueryFilterCallbackBase* QueryCallback, const ChaosInterface::FQueryDebugParams& DebugParams);

◆ DECLARE_LOW_LEVEL_SWEEP_ACCEL

#define DECLARE_LOW_LEVEL_SWEEP_ACCEL (   TACCEL)
Value:
#define DECLARE_LOW_LEVEL_SWEEP_ACCEL_HIT(TACCEL, THIT)
Definition ChaosInterfaceWrapper.h:73
Definition SQTypes.h:154
Definition SQTypes.h:106

◆ DECLARE_LOW_LEVEL_SWEEP_ACCEL_HIT

#define DECLARE_LOW_LEVEL_SWEEP_ACCEL_HIT (   TACCEL,
  THIT 
)    template<> UE_INTERNAL ENGINE_API void Chaos::Private::LowLevelSweep(const TACCEL& Container, const FPhysicsGeometry& QueryGeom, const FTransform& StartTM, const FVector& Dir, float DeltaMag, FPhysicsHitCallback<THIT>& HitBuffer, EHitFlags OutputFlags, FQueryFlags QueryFlags, const FCollisionFilterData& Filter, const ChaosInterface::FQueryFilterData& QueryFilterData, ICollisionQueryFilterCallbackBase* QueryCallback, const ChaosInterface::FQueryDebugParams& DebugParams);

Typedef Documentation

◆ IExternalSpatialAcceleration