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| int32 | FXConsoleVariables::VisualizeGPUSimulation = 0 |
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| int32 | FXConsoleVariables::bAllowGPUSorting = true |
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| int32 | FXConsoleVariables::bAllowCulling = true |
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| int32 | FXConsoleVariables::bFreezeGPUSimulation = false |
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| int32 | FXConsoleVariables::bFreezeParticleSimulation = false |
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| int32 | FXConsoleVariables::bAllowAsyncTick = !WITH_EDITOR |
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| float | FXConsoleVariables::ParticleSlackGPU = 0.02f |
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| int32 | FXConsoleVariables::MaxParticleTilePreAllocation = 100 |
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| int32 | FXConsoleVariables::MaxCPUParticlesPerEmitter = 1000 |
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| int32 | FXConsoleVariables::MaxGPUParticlesSpawnedPerFrame = 1024 * 1024 |
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| int32 | FXConsoleVariables::GPUSpawnWarningThreshold = 20000 |
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| float | FXConsoleVariables::GPUCollisionDepthBounds = 500.0f |
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| TAutoConsoleVariable< int32 > | FXConsoleVariables::TestGPUSort (TEXT("FX.TestGPUSort"), 0, TEXT("Test GPU sort. 1: Small, 2: Large, 3: Exhaustive, 4: Random"), ECVF_Cheat) |
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| FAutoConsoleVariableRef | FXConsoleVariables::CVarVisualizeGPUSimulation (TEXT("FX.VisualizeGPUSimulation"), VisualizeGPUSimulation, TEXT("2 = visualize curve texture"), ECVF_Cheat) |
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| FAutoConsoleVariableRef | FXConsoleVariables::CVarFreezeGPUSimulation (TEXT("FX.FreezeGPUSimulation"), bFreezeGPUSimulation, TEXT("Freeze particles simulated on the GPU."), ECVF_Cheat) |
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| FAutoConsoleVariableRef | FXConsoleVariables::CVarFreezeParticleSimulation (TEXT("FX.FreezeParticleSimulation"), bFreezeParticleSimulation, TEXT("Freeze particle simulation."), ECVF_Cheat) |
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| FAutoConsoleVariableRef | FXConsoleVariables::CVarAllowAsyncTick (TEXT("FX.AllowAsyncTick"), bAllowAsyncTick, TEXT("allow parallel ticking of particle systems."), ECVF_Default) |
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| FAutoConsoleVariableRef | FXConsoleVariables::CVarParticleSlackGPU (TEXT("FX.ParticleSlackGPU"), ParticleSlackGPU, TEXT("Amount of slack to allocate for GPU particles to prevent tile churn as percentage of total particles."), ECVF_Cheat) |
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| FAutoConsoleVariableRef | FXConsoleVariables::CVarMaxParticleTilePreAllocation (TEXT("FX.MaxParticleTilePreAllocation"), MaxParticleTilePreAllocation, TEXT("Maximum tile preallocation for GPU particles."), ECVF_Cheat) |
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| FAutoConsoleVariableRef | FXConsoleVariables::CVarMaxCPUParticlesPerEmitter (TEXT("FX.MaxCPUParticlesPerEmitter"), MaxCPUParticlesPerEmitter,) |
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| FAutoConsoleVariableRef | FXConsoleVariables::CVarMaxGPUParticlesSpawnedPerFrame (TEXT("FX.MaxGPUParticlesSpawnedPerFrame"), MaxGPUParticlesSpawnedPerFrame,) |
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| FAutoConsoleVariableRef | FXConsoleVariables::CVarGPUSpawnWarningThreshold (TEXT("FX.GPUSpawnWarningThreshold"), GPUSpawnWarningThreshold, TEXT("Warning threshold for spawning of GPU particles."), ECVF_Cheat) |
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| FAutoConsoleVariableRef | FXConsoleVariables::CVarGPUCollisionDepthBounds (TEXT("FX.GPUCollisionDepthBounds"), GPUCollisionDepthBounds, TEXT("Limits the depth bounds when searching for a collision plane."), ECVF_Cheat) |
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| FAutoConsoleVariableRef | FXConsoleVariables::CVarAllowCulling (TEXT("FX.AllowCulling"), bAllowCulling, TEXT("Allow emitters to be culled."), ECVF_Cheat) |
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| int32 | FXConsoleVariables::bAllowGPUParticles = true |
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| FAutoConsoleVariableRef | FXConsoleVariables::CVarAllowGPUParticles (TEXT("FX.AllowGPUParticles"), bAllowGPUParticles,) |
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