|
| void | AddRenderCurveRasterPipeline (FRDGBuilder &GraphBuilder, FScene *Scene, const TArray< FViewInfo > &Views, FRDGTextureRef SceneColorTexture, FRDGTextureRef SceneDepthTexture) |
| |
| | IMPLEMENT_GLOBAL_SHADER_PARAMETER_STRUCT (FHairStrandsViewUniformParameters, "HairStrands") |
| |
| bool | GetHairStrandsSkyLightingDebugEnable () |
| |
| void | AddMeshDrawTransitionPass (FRDGBuilder &GraphBuilder, const FViewInfo &ViewInfo, const FHairStrandsMacroGroupDatas &MacroGroupDatas) |
| |
| FHairTransientResources * | AllocateHairTransientResources (FRDGBuilder &GraphBuilder, FScene *Scene, const TArray< FViewInfo > &Views) |
| |
| void | RenderHairPrePass (FRDGBuilder &GraphBuilder, FScene *Scene, const FSceneTextures &SceneTextures, TArray< FViewInfo > &Views, FInstanceCullingManager &InstanceCullingManager, const FHairInstanceCullingResults &CullingResults) |
| |
| void | RenderHairBasePass (FRDGBuilder &GraphBuilder, FScene *Scene, const FSceneTextures &SceneTextures, TArray< FViewInfo > &Views, FInstanceCullingManager &InstanceCullingManager) |
| |
| TRDGUniformBufferRef< FHairStrandsViewUniformParameters > | HairStrands::CreateDefaultHairStrandsViewUniformBuffer (FRDGBuilder &GraphBuilder, FViewInfo &View) |
| |
| TRDGUniformBufferRef< FHairStrandsViewUniformParameters > | HairStrands::BindHairStrandsViewUniformParameters (const FViewInfo &View) |
| |
| TRDGUniformBufferRef< FVirtualVoxelParameters > | HairStrands::BindHairStrandsVoxelUniformParameters (const FViewInfo &View) |
| |
| bool | HairStrands::HasViewHairStrandsData (const FViewInfo &View) |
| |
| bool | HairStrands::HasViewHairStrandsVoxelData (const FViewInfo &View) |
| |
| bool | HairStrands::HasViewHairStrandsData (const TArray< FViewInfo > &Views) |
| |
| bool | HairStrands::HasHairStrandsVisible (const TArray< FViewInfo > &Views) |
| |
| bool | HairStrands::HasHairCardsVisible (const TArray< FViewInfo > &Views) |
| |
| bool | HairStrands::HasHairInstanceInScene (const FScene &Scene) |
| |
| void | HairStrands::PostRender (FScene &Scene) |
| |