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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "CoreMinimal.h"#include "Misc/Guid.h"#include "Engine/EngineTypes.h"#include "Templates/RefCounting.h"#include "Containers/ArrayView.h"#include "ShaderParameters.h"#include "RenderResource.h"#include "UniformBuffer.h"#include "VertexFactory.h"#include "MaterialShared.h"#include "Materials/MaterialRenderProxy.h"#include "LandscapeProxy.h"#include "RendererInterface.h"#include "MeshBatch.h"#include "SceneManagement.h"#include "Engine/MapBuildDataRegistry.h"#include "LandscapeComponent.h"#include "Materials/MaterialInterface.h"#include "PrimitiveViewRelevance.h"#include "PrimitiveSceneProxy.h"#include "StaticMeshResources.h"#include "StaticMeshSceneProxy.h"#include "SceneViewExtension.h"#include "Rendering/CustomRenderPass.h"#include "Tasks/Task.h"Go to the source code of this file.
Namespaces | |
| namespace | UE |
| namespace | UE::Renderer |
| namespace | UE::Renderer::Private |
| namespace | UE::Landscape |
Macros | |
| #define | LANDSCAPE_LOD_LEVELS 8 |
| #define | LANDSCAPE_MAX_SUBSECTION_NUM 2 |
Typedefs | |
| typedef TUniformBufferRef< FLandscapeVertexFactoryMVFParameters > | FLandscapeVertexFactoryMVFUniformBufferRef |
Functions | |
| bool | UE::Landscape::NeedsFixedGridVertexFactory (EShaderPlatform InShaderPlatform) |
| bool | UE::Landscape::ShouldBuildGrassMapRenderingResources () |
Variables | |
| LANDSCAPE_API FLandscapeDebugOptions | GLandscapeDebugOptions |
| #define LANDSCAPE_LOD_LEVELS 8 |
| #define LANDSCAPE_MAX_SUBSECTION_NUM 2 |
| typedef TUniformBufferRef<FLandscapeVertexFactoryMVFParameters> FLandscapeVertexFactoryMVFUniformBufferRef |
The uniform shader parameters for a landscape draw call.
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extern |