UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
LumenHardwareRayTracingCommon.cpp File Reference

Variables

TAutoConsoleVariable< floatCVarLumenHardwareRayTracingMinTraceDistanceToSampleSurfaceCache (TEXT("r.Lumen.HardwareRayTracing.MinTraceDistanceToSampleSurfaceCache"), 10.0f, TEXT("Ray hit distance from which we can start sampling surface cache in order to fix feedback loop where surface cache texel hits itself and propagates lighting."), ECVF_Scalability|ECVF_RenderThreadSafe)
 

Variable Documentation

◆ CVarLumenHardwareRayTracingMinTraceDistanceToSampleSurfaceCache

TAutoConsoleVariable< float > CVarLumenHardwareRayTracingMinTraceDistanceToSampleSurfaceCache(TEXT("r.Lumen.HardwareRayTracing.MinTraceDistanceToSampleSurfaceCache"), 10.0f, TEXT("Ray hit distance from which we can start sampling surface cache in order to fix feedback loop where surface cache texel hits itself and propagates lighting."), ECVF_Scalability|ECVF_RenderThreadSafe) ( TEXT("r.Lumen.HardwareRayTracing.MinTraceDistanceToSampleSurfaceCache")  ,
10.  0f,
TEXT("Ray hit distance from which we can start sampling surface cache in order to fix feedback loop where surface cache texel hits itself and propagates lighting." ,
ECVF_Scalability ECVF_RenderThreadSafe 
)