UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
LumenRadianceCacheInternal.h File Reference

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Classes

class  LumenRadianceCache::FRadianceCacheSetup
 

Namespaces

namespace  LumenRadianceCache
 

Functions

void LumenRadianceCache::RenderLumenHardwareRayTracingRadianceCache (FRDGBuilder &GraphBuilder, const FScene *Scene, const FLumenSceneFrameTemporaries &FrameTemporaries, const TInlineArray< FUpdateInputs > &InputArray, TInlineArray< FUpdateOutputs > &OutputArray, const TInlineArray< FRadianceCacheSetup > &SetupOutputArray, const TInlineArray< FRDGBufferRef > &ProbeTraceTileAllocatorArray, const TInlineArray< FRDGBufferRef > &ProbeTraceTileDataArray, const TInlineArray< FRDGBufferRef > &ProbeTraceDataArray, const TInlineArray< FRDGBufferRef > &HardwareRayTracingRayAllocatorBufferArray, const TInlineArray< FRDGBufferRef > &TraceProbesIndirectArgsArray, ERDGPassFlags ComputePassFlags)
 
void LumenRadianceCache::RenderLumenHardwareRayTracingRadianceCache_REMOVE (FRDGBuilder &GraphBuilder, const FScene *Scene, const FSceneTextureParameters &SceneTextures, const FViewInfo &View, const FLumenCardTracingParameters &TracingParameters, const LumenRadianceCache::FRadianceCacheInterpolationParameters &RadianceCacheParameters, FRadianceCacheConfiguration Configuration, int32 MaxNumProbes, int32 MaxProbeTraceTileResolution, FRDGBufferRef ProbeTraceData, FRDGBufferRef ProbeTraceTileData, FRDGBufferRef ProbeTraceTileAllocator, FRDGBufferRef TraceProbesIndirectArgs, FRDGBufferRef HardwareRayTracingRayAllocatorBuffer, FRDGBufferRef RadianceCacheHardwareRayTracingIndirectArgs, FRDGTextureUAVRef RadianceProbeAtlasTextureUAV, FRDGTextureUAVRef DepthProbeTextureUAV, ERDGPassFlags ComputePassFlags)
 

Variables

const int32 LumenRadianceCache::TRACE_TILE_SIZE_2D = 8
 
const int32 LumenRadianceCache::TRACE_TILE_ATLAS_STRITE_IN_TILES = 512