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| void | LumenRadianceCache::RenderLumenHardwareRayTracingRadianceCache (FRDGBuilder &GraphBuilder, const FScene *Scene, const FLumenSceneFrameTemporaries &FrameTemporaries, const TInlineArray< FUpdateInputs > &InputArray, TInlineArray< FUpdateOutputs > &OutputArray, const TInlineArray< FRadianceCacheSetup > &SetupOutputArray, const TInlineArray< FRDGBufferRef > &ProbeTraceTileAllocatorArray, const TInlineArray< FRDGBufferRef > &ProbeTraceTileDataArray, const TInlineArray< FRDGBufferRef > &ProbeTraceDataArray, const TInlineArray< FRDGBufferRef > &HardwareRayTracingRayAllocatorBufferArray, const TInlineArray< FRDGBufferRef > &TraceProbesIndirectArgsArray, ERDGPassFlags ComputePassFlags) |
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| void | LumenRadianceCache::RenderLumenHardwareRayTracingRadianceCache_REMOVE (FRDGBuilder &GraphBuilder, const FScene *Scene, const FSceneTextureParameters &SceneTextures, const FViewInfo &View, const FLumenCardTracingParameters &TracingParameters, const LumenRadianceCache::FRadianceCacheInterpolationParameters &RadianceCacheParameters, FRadianceCacheConfiguration Configuration, int32 MaxNumProbes, int32 MaxProbeTraceTileResolution, FRDGBufferRef ProbeTraceData, FRDGBufferRef ProbeTraceTileData, FRDGBufferRef ProbeTraceTileAllocator, FRDGBufferRef TraceProbesIndirectArgs, FRDGBufferRef HardwareRayTracingRayAllocatorBuffer, FRDGBufferRef RadianceCacheHardwareRayTracingIndirectArgs, FRDGTextureUAVRef RadianceProbeAtlasTextureUAV, FRDGTextureUAVRef DepthProbeTextureUAV, ERDGPassFlags ComputePassFlags) |
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