UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
PostProcessDeviceEncodingOnly.cpp File Reference

Classes

class  FDeviceEncodingOnlyPS
 
class  FDeviceEncodingOnlyCS
 

Namespaces

namespace  DeviceEncodingOnlyPermutation
 

Functions

FDeviceEncodingOnlyOutputDeviceParameters GetDeviceEncodingOnlyOutputDeviceParameters (const FSceneViewFamily &Family)
 
 IMPLEMENT_GLOBAL_SHADER (FDeviceEncodingOnlyPS, "/Engine/Private/PostProcessDeviceEncodingOnly.usf", "MainPS", SF_Pixel)
 
 IMPLEMENT_GLOBAL_SHADER (FDeviceEncodingOnlyCS, "/Engine/Private/PostProcessDeviceEncodingOnly.usf", "MainCS", SF_Compute)
 
FScreenPassTexture AddDeviceEncodingOnlyPass (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FDeviceEncodingOnlyInputs &Inputs)
 

Function Documentation

◆ AddDeviceEncodingOnlyPass()

FScreenPassTexture AddDeviceEncodingOnlyPass ( FRDGBuilder GraphBuilder,
const FViewInfo View,
const FDeviceEncodingOnlyInputs Inputs 
)

◆ GetDeviceEncodingOnlyOutputDeviceParameters()

FDeviceEncodingOnlyOutputDeviceParameters GetDeviceEncodingOnlyOutputDeviceParameters ( const FSceneViewFamily Family)

◆ IMPLEMENT_GLOBAL_SHADER() [1/2]

IMPLEMENT_GLOBAL_SHADER ( FDeviceEncodingOnlyCS  ,
"/Engine/Private/PostProcessDeviceEncodingOnly.usf"  ,
"MainCS"  ,
SF_Compute   
)

◆ IMPLEMENT_GLOBAL_SHADER() [2/2]

IMPLEMENT_GLOBAL_SHADER ( FDeviceEncodingOnlyPS  ,
"/Engine/Private/PostProcessDeviceEncodingOnly.usf"  ,
"MainPS"  ,
SF_Pixel   
)