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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "PostProcess/PostProcessDeviceEncodingOnly.h"#include "DataDrivenShaderPlatformInfo.h"#include "EngineGlobals.h"#include "ScenePrivate.h"#include "RendererModule.h"#include "PostProcess/PostProcessing.h"#include "PostProcess/SceneFilterRendering.h"#include "PostProcess/PostProcessCombineLUTs.h"#include "PostProcess/PostProcessMobile.h"#include "ClearQuad.h"#include "PipelineStateCache.h"#include "HDRHelper.h"#include "ACESUtils.h"Classes | |
| class | FDeviceEncodingOnlyPS |
| class | FDeviceEncodingOnlyCS |
Namespaces | |
| namespace | DeviceEncodingOnlyPermutation |
Functions | |
| FDeviceEncodingOnlyOutputDeviceParameters | GetDeviceEncodingOnlyOutputDeviceParameters (const FSceneViewFamily &Family) |
| IMPLEMENT_GLOBAL_SHADER (FDeviceEncodingOnlyPS, "/Engine/Private/PostProcessDeviceEncodingOnly.usf", "MainPS", SF_Pixel) | |
| IMPLEMENT_GLOBAL_SHADER (FDeviceEncodingOnlyCS, "/Engine/Private/PostProcessDeviceEncodingOnly.usf", "MainCS", SF_Compute) | |
| FScreenPassTexture | AddDeviceEncodingOnlyPass (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FDeviceEncodingOnlyInputs &Inputs) |
| FScreenPassTexture AddDeviceEncodingOnlyPass | ( | FRDGBuilder & | GraphBuilder, |
| const FViewInfo & | View, | ||
| const FDeviceEncodingOnlyInputs & | Inputs | ||
| ) |
| FDeviceEncodingOnlyOutputDeviceParameters GetDeviceEncodingOnlyOutputDeviceParameters | ( | const FSceneViewFamily & | Family | ) |
| IMPLEMENT_GLOBAL_SHADER | ( | FDeviceEncodingOnlyCS | , |
| "/Engine/Private/PostProcessDeviceEncodingOnly.usf" | , | ||
| "MainCS" | , | ||
| SF_Compute | |||
| ) |
| IMPLEMENT_GLOBAL_SHADER | ( | FDeviceEncodingOnlyPS | , |
| "/Engine/Private/PostProcessDeviceEncodingOnly.usf" | , | ||
| "MainPS" | , | ||
| SF_Pixel | |||
| ) |